Oh! It's really awesome, I really liked the rendering and the lighting, you are not a beginner, trust me.
Hello Romuald, I wouldlike to add a bit of my opinion here if I can. It is a good work and it is visible, that you put lot of effort andn knowledge into it. However lots of your hard work diminished at the moment when you added colour to the interior. Colour scenario works well, good old complementary contrast of cold vs.warm / yellow vs.blue. But the way how the colour/ light was added made image very flat. Don't get me wrong, it is a good colour choice for your image, but you could add it a bit more subtle way. You have nice one point perspective going on which is nicely visible on the structure of the roof, so almost same value yellow across whole interior actually plays it down, which in my opinion doesn't help. Also rain puts it down a bit, makes that ''flat'' appearance a bit more prominent. But all in all it is a good result and I do like your photoshop approach. ah.
Very nice image, love the atmosphere and I have only one question, wouldn't it be easier to add leafs in photoshop instead of modeling them in max? What advantages it brings?
Really cool!I like the final result and the handmade pencil effect.
Bravo ! Vraiment très chouette !!
@ArqPaisajistaGeorginapuddles are just a plane. And i played with an edit poly, and added a turbosmooth.
@AdamHotovy Hi Adam. Thank you very much for your constructive comment. These are things that make progress me, and I thank you.If I understand correctly, I should not use the same warm color, but a warm color gradient, for example ?For the rain, I also agree with you. Do you have a method to realize the rain without losing depth of the image ?
@rackovalentin Thank you rackovalentin :) You are right. I could do this in photoshop. But I wanted to put leafs randomly. I think it is more difficult to do this in photoshop. That is why I chose the Pflow tool. But I have no doubt that photoshop is a good solution too ;)
@RomualdChaigneau @AdamHotovy Train is tricky, I did a few sketches with rain before and the way how I sorted that out, was that I made multiple plane layers with rain. With each plane further from the camera I had smaller drops and they were a bit darker. Then I masked out some bits from each layer in photoshop. There are multiple ways how to colour your images. Colour filter could be good, but I usually prefer to paint light in Photoshop with brushes and experiment a bit with blending modes of these layers (soft light / overlay, vivid / dodge could work very well ) - they will add also bit of unexpected effect / randomnes than usual photo filter. Also you have to pay attention to mask out the bits which receives that orange glow. That orange glow is going from inside to outside, so for example window frames facing the camera shouldn't have that orange glow effect that prominent. You should mask it out a bit from those polygons facing the camera. That would signigicantly help your image
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more