3dnotos studio sheds some light about the making of their striking “House on the Coast” image posted not long ago on the forums (Done in viewport still screen capture style mostly). I love the look & feel they went for on this one, being an actual client work, and not the usual treatment one would expect… this image offers both warmth and cold feelings with a very smart placement of the women overlooking the sea from her exterior deck.
Author: 3dnotos3dnotos studio was created in 2008 by Leonardo Merlos and Hernan Landolfo, both childhood friends and fellow architecture students, with the aim to be among the best of our industry and hope to reach that level through the power of imagination and of course… 3ds max and the all mighty Photoshop.3dnotos use 3ds max 2012, photoshop CS5 and After Effects from time to time.
The House on the coast
The project came to us from architect Edgardo Minond, it was due in 2 weeks and we were given a Google SketchUP 3d model, with which we worked most of the 3d.
Here are some views of the model…
The scenery in which the building was set, was an incredible and sublime view of the sea, this vast and scary place, a place where a change of tides can become a disaster.
The first usage of architecture is said to have been (in the early ages of civilization) as a refuge from the elements, a place where these fragile human beings waited until the mother earth would stop pouring water, rocks or wind at them.
This idea of a “refuge” and a “beacon” where both the intentions we wanted to give to the image.
The architecture was also of big help, having some details specially created to stop the rain from coming to the living area and a small pool that had a relation to the sea and to the drop of water from the roof, in free fall.
Why the furniture?
All of us here are architects and have a weakness for modern furniture created by the masters of architecture, most of the furniture we model in-house and keep it as model library for our own usage, we decided to model a BKF chair (also known as butterfly chair) and Aalto´s furniture for this image as we thought it would add that “distinction” of “fine taste” modern furniture has.
Why a woman in a chair, why is she outside?
Well… the rain stopped, she was reading a book in the living room and thought to have a cup of tea outside, contemplate the beauty of her own sea view after the rain, she felt safe from the drops.
As I mentioned before, we used a Google SketchUP base 3d model to do the image, we modeled most of the furniture, the curtains and the water on the pool. I´ll show you each model and the modifiers on it…
1. The Curtains
The curtain were modeled in 3ds max and further detailed in ZBrush, we didn´t use any physics emulator to have the shape of the curtain we just modeled it by hand, than a FFD box to fix the position without having to retouch the mesh.
2. The BKF Chair
This chair was modeled entirely in 3ds max and we used a wind effect on top of the chair facing down to emulate the weight of the woman sitting on it, we only led the emulation go for a few seconds so it wouldn’t wind up all the way to the floor.
Here are the viewports with the wind work on the chair hope it is clear enough
Alvar Aalto´s boomerang chair was also made entirely in 3ds max, the cushion though, was based on a model by 3ddd.ru and ZBrushed on top of it.
we decided to fix the strings on the chair so it would show the weight of the cushion on it.
Aalto´s Paimio Armchair and plaid on it was made in 3ds max, we used a silk emulator for the plaid on top of the chair.
3. The Water
We used a plane with a number of ripple modifiers in different sizes to emulate the drops of water that kept falling after the rain is over.
4. The Windows
We detailed it as much as possible mostly chamfering most edges and fixing the railing as much as we could.
The rest of the modeling we think is not worth an explanation since we believe most of you understand how to make it.
The lighting is very basic actually
A default VRaySky and two VRayLights and an Omni light. The one on the right is throwing warm light into the interior and the one at the back is bathing the wood wall.
yup… that is it. Just 2 lights and a default VRaySky Honest!
All textures were downloaded as .JPGs www.cgtextures.com.
1. The Floor
It´s a max blend material between a mirror material and a wood one, let me split it up for you
Wood Material Diffuse
Wood Material Specular
Wood Material Bump
Just a regular VRay material with reflection and the wood bump in the bump channel to emulate the different planks.
The Blend Mask
A lot of patience and a Wacom Intuos was the solution to our masking problem.
2. The Concrete
Multi sub/object material with 2 different ids, one for concrete and one for the leaking water on some concrete faces.
Concrete Material Diffuse
Concrete Material Specular
Concrete Material Bump
blend material formed by the concrete material and a copy of it with the bitmap output a bit darker, blended with a mask
And the slate view…
3. Wood Wall Material
Wood Wall Material Diffuse
4. The Carpet
The carpet was inspired by an artwork by the Argentinian artist Pablo Siquier.
Carpet Material Diffuse
We used a a VRay Displacement Modifier with the same texture.
The Post Production
A bit long with lots of layer viewport captures I hope it will be clear how we went about doing this (once you open the first image you can advance as like a slideshow and see the change from frame to frame better).
Blending Mode Burn Layer
Water Reflection & Overall Defringe
Vignetting, Occlusion & Curtains Retouch
VRay Specular Pass
VRay Raw Lighting Pass
VRay Reflection Pass
VRay Lighting Pass
Flares & Color Correction
Adding the Women
The women integration was made with a photograph adding some burn with a brush and some color to on top of it. There was no need for an adjustment layer we did it directly on the photo for better result.
Adding shadows for the women
As you can see, we work on post production quite a bit, but is also necessary to think creatively when composing the image.
I hope you found this informative!