Thanks for this! Can I ask are you using an opacity map with your environment cylinder as well or have you somehow managed to get vray to recognise the alpha/transparency of the png file?
Very nice images, you made a great job. I prefer even your choice of changing the material from original.
Thanks much for sharing your workflow and tips.
""Matthias Arndt was born in 1973. He comes from a small town in Germany near Rostock on the Baltic Sea""
Hallo Matthias, nahe Rostock trifft auch auf mich zu, wo kommst Du her? Ribnitz, Wismar?
Hey Matthias, thanks for putting together this insight into your creative process - I know the effort it takes to put these things together ;-)
Really great images, if I was going to call anything out I might point a finger at the grass - it is perhaps the one element that looks slightly cg/hand drawn.... but other than that - top notch :-)
Keep up the great work - I look forward to seeing more!
Could you tell anything about those 'gravel'/'rocks' creation?
Is this scattered model?
How about the texture?
Thank you in advance.
Very good idea for make off, but it is the poorest. there is no info about glass, which is very important in this picture. the night lights could be shown in better way. Are you going to show us more details?
Thanks for sharing your sharing.
your project is amazing !
i have just on question about the hdri. did you the 1608 exr files ?
Best of this month! Now, where I found good tutorial about normal map creation and how can I use this map with VRay in 3dsMax?
@stw nothing special. just some different stones and multiscatter. a little test with the density of the distribution of stones. thats it. ;-)
@MartaCh1 thank you! But for the glass material I wanted to write anything. this is too trivial. i`am sorry.
@archijex thank you! yes it´s the 1608 from guthrie.
@LeeBano Check this out! I use this a lot. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Also try http://www.pixplant.com/ My little secret. One stop shop
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