FloorGenerator script is long needed an update, and it seems someone is doing just that... Follow Sander's thread on the forum where he shares his progress on this. Not sure where this can go and if he can share it as is or have it commit to the original code on CG-Source. In any case - this is GREAT and should be provided to all in the end (Free or Not)
Quick question gents, has anybody tried using Multitexture with VrayRT? Floor Gen geometry is visible, but when using RT it renders out white. Switch back to standard Vray and it renders fine. I'm using Vray 2.20.03 in Max 2011 x64. Appreciate any help. Thanks in advance.
Awesome flooring pictures. The trend of house flooring has been changed into wood flooring. Old designed floors can be easily renovate by the latest designed wood floors. Parquet Flooring is one of the beat way to improve your residential more attractive. In your blog I like the 2nd one floor design the most. thanks for these beautiful flooring pictures.
I am having issues getting Floor Generator to work with 3Ds Max Design 2013 x64. Is it not compatible with this version? Is there some kind of workaround? The script starts up ok, but when I click create, it creates a "Floor_Object_00x", however there are no planks/tiles withing the editable spline shape. Nothing is created. Some help will be appreciated.
It's a nice script, but acctually Max is always chrashing when I'm using the high rise mappings. I hardly can handle a scene lagerer than 10m x 10m (floor area). and my pc is not too bad equipped...any ideas what i'm doing wrong?
As usual, great Tutorial Ronen.You mentioned the tiled walls were also created with FloorGenerator. Correct me if I'm wrong, but is this the process you take? create horizontal plane - create desired tiled panels with FG - then rotate plane 90" vertically (representing a tiled wall). This works fine for me, however once rotated, its impossible to re-edit wall with Floorgenerator. Am I going about it the wrong way?
How diffuse maps distributed randomly finds its own bump, reflection ect versions distributed randolny too? Imean how do they find their clones?
For the three multitexture maps other than diffuse, do you have to create copies of each texture in Photoshop? If you're using 20 diffuse textures, that makes 80 total. Is there a way to place the diffuse multitexture map into the other three slots and use the saturation to create some of them? I guess you would need an "invert" option and "contrast" to do it right. If you do create 80 maps, how does the plugin associate the correct diffuse map with the correct bump or reflect textures? Thanks for the great tutorial.
Great plugin, but doesn't seem to work in 3ds max 2011 x64 (it drap te boards outside the closed spline). In x32 version no problem at all, really easy to use and natural results.
hi, ronen your website is very great
and thanks for the tutorial.
i have a problem too
i couldn't generate a rectangular floor which has a circular gap in it.
Thanks for the tutorial, it's fantastic.
But how can I make my multitexture jpg, into Maxwell render material? Maxwell can't load a multitexture script.
Hope you can help me!
I have the same question how do you load .dlt (Multitexture Map) in material slot? Or is there other way of applying this map. Your help would be much appreciated.
Can anyone tell me how to load the multi texture plugin, says its there but not showing up in the material editor, Im running Max 2011, is that the reason? thanks Peter
I love to learn this stuff. Coz on my college days they only teach us a basic type of rendering. And this site was inspired me a lot. Thanks
Hello, thanks for this great tutorial, it spared me of lots of useless work so i guess i owe you a keg'o'beer or something :)
I have one question though... what is that material plugin you use, it seems a lot easier to use than vray standard (not that it's any pain using it, it's just annoying).
PS: Awesome portfolio ;)
@ronenbekerman hi,where to download the plug-in? pls
@Rendell Hi, late reply - I know ;) Rotating the walls, thus making them 'Floors' is the way to go. No workaround to this so far that I know of.
@Rendell I've not had time to test this but have you considered creating an instance of your 'floor panels' and rotating that, then referring to you original if you need to edit.
Hi, just put it into your max plugin folder. The multitexture map will then turn up in your material textures.
@BishBashRoss Thanks for the reply - Tried this earlier, unfortunately this doesn't work with FG. Also tried instancing a variety of selections seeing FG produces (another) tiled object i.e plane_obj + the FG tiled_obj.I would assume, seeing Ronen 'liked' my query (but no reply), that my original procedure is perhaps how he produced his walls. So unless someone has a better and simpler idea, preparing/multi-texturing your wall first is vital before rotating it.
I wrote to [email protected] and some days ago Thomas Suurlan from cg-source.com sent me multitexture_2012 and it seems to work fine!