>JorgeERoa: Nice to hear, you like the image : ) About the house, you're completely right, I wish I had more time, to improve the architecture - I think it would take another two days of work, but would be worth it.>DushanBoshnyak: I used only 'levels' and 'hue/saturation' adjustments on the grass, and at the end, globally on whole image 'color balance'.
What kind of voodoo magic do you do on the grass in the last gif?
I keep getting grass like in the original rendering and have no idea how to improve it. Yours is sharper, more contrasty, but is it just that?
it's one of most beautiful images i've seen over here; just because the 3d work on sand and grass was accurate and perfect; on present times the post procesing and the over photoshoped elements make architectural visualization more dramatic, but less accurates than 3d one.
on the other hand I must be critic on the over work (perfect over work) on the environment having left the building on a second plane decreasing the quality of the overall image, and making the effort from that environment not so 'profitable' (idk other word) at the end.
thanks for sharing, I'm looking forward to apply this
Thanks for all comments! - 3dsmaxed: I believe, that writing exact values for color adjustments won't help much, they are individual for each project. The trick is to apply them to separate areas, using well prepared masks.
can u please write thing like curves adjustment ,levels adjustment, hue saturation adjustment etc on each process of your GIF image for post production. its hard to understand what adjustment r u using in each step.
Thanks for an awesome tutorial
great tip on the displacement of the tree! I´ve struggled with this problem before and didn´t come up with a solution....
Great read Piotr, thanks. Possibility you could share the clump of grass or blade? (email@example.com).
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