3D Ground Cover Modeling in 3D Studio Max

3D Ground Cover Modeling in 3D Studio Max

March 20, 2010  |  Making-Of, Tutorials

Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of  ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!

raw 8bt pst 3D Ground Cover Modeling in 3D Studio MaxAuthor: Christopher Kowal (blowback)
Chris is a freelance 3D Artist & a 3D Instructor at the Vancouver Central College. Check out Chris’s personal blog at: kowalventures.blogspot.com

Preparing the ground.

I started the process of modeling the ground with a simple plane, adding a displacement modifier to it. To the bitmap slot of that modifier I then added a ‘Height map’ that I manually created in Photoshop. You can see the map I used below.

3d ground cover modeling height map 528x528 3D Ground Cover Modeling in 3D Studio Max

Grayscale Height Map

To further adjust the shape of the ground surface I added a FFD Modifier to allow for general and quick adjustments. For more detailed deformation work I applied an edit poly modifier and then used the brush tool to paint those details in.

To blend it all together I add, at the end of all the little adjustments, a relax modifier.

3d ground cover modeling ground plane with settings 528x295 3D Ground Cover Modeling in 3D Studio Max

Ground plane after all adjustments

Creating the ‘Gravel Path’.

Once I got the ground shape I liked, I saved a copy of the un-collapsed stack, just in case, as a backup. I then converted it all to an editable poly. I did this so I could detach the poly’s that will make up the ‘gravel path’ part of the ground. This also allowed me the freedom to raise the poly count and paint in some finer landscaping
details and adjust the other UVW maps separately. It also gave me the freedom to add a displacement modifier if needed to a smaller area of the environment.

Selecting the 'Gravel Path'

Creating the Steps.

Now that I had the ‘gravel path’ ready, I created the steps. The steps were made out of 3 copies of a chamfered box with some noise and varying settings that were then instanced around. I also added a few spheres for the massing of the larger leaf piles. Again, these were spheres with the FFD modifier added to them.

3d ground cover modeling stone steps 01 with settings 528x358 3D Ground Cover Modeling in 3D Studio Max

The steps area

3d ground cover modeling path steps start 528x415 3D Ground Cover Modeling in 3D Studio Max

General 'Gravel Path' Overview

3d ground cover modeling rock path 528x374 3D Ground Cover Modeling in 3D Studio Max

'Gravel Path' and Ground plane combined

Creating the Stones.

Creating the small stones was pretty easy. I started with a simple sphere, adding a noise modifier to it. I then add a FFD modifier, yet again, to drastically change the overall shape, making it look more stone-like. I made 12 copies of varying size & noise levels. Once I was happy with the small collection, I individually create VRay proxies of the stones, so they could be scattered on the path. I also created a few versions of the diffuse maps, just to stretch the randomness a little bit further.

3d ground cover modeling stone creation 528x287 3D Ground Cover Modeling in 3D Studio Max

From Sphere to Stone

3d ground cover modeling stone proxies 528x308 3D Ground Cover Modeling in 3D Studio Max

Proxies of stone variations

Using the Advanced Painter script.

Advanced Painter script (found here at the script spot) was used to paint / scatter on the ground surface. I loaded the objects I wanted to paint on the ground into the list, selected the ground as the surface to be painted on – and started to paint away!

You can adjust your settings according to your needs as you go along. The Advanced Painter script is really powerful… It has become a regular part of my workflow.

3d ground cover modeling stone paint 528x343 3D Ground Cover Modeling in 3D Studio Max

Painting in Stones

3d ground cover modeling stone paint settings 3D Ground Cover Modeling in 3D Studio Max

Advanced Painter Settings

3d ground cover modeling stone scatt finish 528x346 3D Ground Cover Modeling in 3D Studio Max

Finished stone scattering

Creating the Wood Pile.

3D Studio Max’s internal reactor system was used to create the wood pile. I am new to it but it was rather easy. First, I modeled the wood parts. I created three shapes and then copied them multiple times.

3d ground cover modeling wood logs 528x320 3D Ground Cover Modeling in 3D Studio Max

The wood logs

I then created a plane and added a rigid body collection gizmo into the scene. I added both plane and wood objects to the rigid body list. Setting the physical properties of the objects is done under the rigid body properties menu.

3d ground cover modeling reactor logs plane 374x528 3D Ground Cover Modeling in 3D Studio Max

Reactor log (left) & plane (right) settings

Setting the Physics of the Wood Pile Simulation.

Most of the settings are default with just some adjustments on the col. tolerance. Now click on the preview in window tab to bring up the preview window. You can now play your simulation until you like the results, or reset and adjust some of the physical properties to your liking. Once I was happy with the output I updated it to 3D Studio Max. I then manually adjusted some of the logs for to add that final touch.

3d ground cover modeling havoc settings 528x512 3D Ground Cover Modeling in 3D Studio Max

Before & After inside the Havoc simulation

3d ground cover modeling wood pile 528x369 3D Ground Cover Modeling in 3D Studio Max

Finished wood pile in scene

Creating the Grass.

The grass was created based on Peter Guthrie’s great two-part grass tutorial (part 1 | part 2). I will not cover that here, but I recommend you all to read that tutorial and visit Peter’s inspiring blog.

Once the grass clumps were made, I followed the same procedure as I did with the gravel. I loaded them into the Advanced Painter script and painted them on the ground surface.

3d ground cover modeling grass scatter 528x257 3D Ground Cover Modeling in 3D Studio Max

The grass after painting

Creating the Leaves.

Now that I had the grass in place I created 4 different leaves. These were made out of simple planes with a bend modifier and noise modifiers applied to them for variations.

3d ground cover modeling leaf versions 528x352 3D Ground Cover Modeling in 3D Studio Max

The different leaves

I then painted a couple different versions of smaller piles.

3d ground cover modeling leaf paint 528x304 3D Ground Cover Modeling in 3D Studio Max

Painting piles of leaves

The last step was to attach them to all together as one object. This is where you can randomized the material.

3d ground cover modeling leaf attach 528x291 3D Ground Cover Modeling in 3D Studio Max

Attaching leaves to bigger piles

These ‘leaf piles’ could now be scattered around the scene to cover up the ground. I also had some single leaves that I changed the pivot point on to scatter as well.

3d ground cover modeling leaf scatter 528x316 3D Ground Cover Modeling in 3D Studio Max

Scattering the leaves

Overview of the model & finished render

All that was left to do now is to check all is placed correctly.

3d ground cover modeling scatter overview 528x333 3D Ground Cover Modeling in 3D Studio Max

General overview of all scattered objects

Choose the camera POV.

3d ground cover modeling camera viewport 420x528 3D Ground Cover Modeling in 3D Studio Max

Camera viewport

And render the final image.

3d ground cover modeling final color 452x528 3D Ground Cover Modeling in 3D Studio Max

'Jeff's House' Final Result

Here is the always needed clay / wire render too…

3d ground cover modeling final wire mesh 452x528 3D Ground Cover Modeling in 3D Studio Max

'Jeff's House' Wire Mesh Clay Render

Original Finished Work Thread

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11 Comments


  1. A really useful Making-of / Tutorial, thanks a lot for sharing it with us.

    • Thanks. I am glad you like it.

  2. I agree very good tutorial and superb realistic result. Thanks

  3. Great work of art! & also powerful PC..:)

  4. Very nice tuts!

    Thanks

  5. Thanks everybody.

  6. Pretty amazing work dude, and your render is impressive! cool man!

  7. It’s a great tutorial. Thanks for sharing it with us.

  8. Thank you everybody for the positive feedback. I look forward to doing another.

  9. Any reason you used spheres instead of the more efficient, uniform poly size geosphere?

  10. Amazing result. Your technique is really impressive using Advanced painter and reactors, it shows your interest and hard work.

Trackbacks

  1. A 1 Tinta » Blog Archive » Tutorial 3D Max: Modelado de suelo con hojas
  2. Tutorial: 3D Ground Cover Modeling in 3D Studio Max | VizWorld.com
  3. 3D Tool Ticker – März 2010 «
  4. Jeffs House | nzdan

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