The heigt map you created in photoshop, is it all manually brushed with a clouds or difference clouds filter? I'm trying to make my own height maps, but could use some advice.
Amazing result. Your technique is really impressive using Advanced painter and reactors, it shows your interest and hard work.
@ck_1138 Do you know any place I could find some realistic background forests images?
No... Actually painting in color on the surface - Painting in the texture itself. I want to use it for Black & White masking of areas on the surface to later be used as control maps in Multiscatter.
@yellowpinkfox Better late then never ;)
Um, i know it's about a year ago you did ask this question, but as far as it hasn't been answered yet, i thought i'd reply- better late than never ;)
You probably know you could use a vertex color map within the ground texture as an instance in multiscatter distribution mask..
@3dbybrunolopes Thanks I selected & detached the poly's to the terrain when I start. I do not attach it back .
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more