Posts

Making of Neue Nationalgalerie in the Rain

The Neue Nationalgalerie has become a great case study lately, seeing artists testing personal skills based on it. Such is the work by Romuald Chaigneau, a newcomer to the forum, who took the NNG for a spin in the rain. Seeing his original raw render makes his postwork on this really shine, and I was very interested in seeing his process and for him to share it with us all here. It reminds me of the work Christopher Malheiros did with his NNG at Night, and it is very interesting to see how both took the bare model to final result using a similar approach. Enjoy this short breakdown, and let us know what you think!

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Making of Seaside Feeling

I like architectural designs & visualizations with water in them. Make it seaside and I absolutely LOVE it – but then, who doesn’t? That’s why it didn’t take me long to reach Pedro Fernandes and ask him about how he made the “Seaside Feeling” image you see here, up above. Pedro has freelance experience in really interesting companies such as Vyonyx, Crystal CG and F10 Studios. He’s portfolio showcase both full 3d scene resulting images as well as dominantly matte-painted works, so it is interesting to learn how he goes about creating an image. Enjoy!

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Making of Neue Nationalgalerie at Night

A creative mind, critical eye and honed skills were on Christopher Malheiros’s menu when he dished out those visuals you see here. It seems he didn’t really do much… taken a bad-looking raw render, did a few steps in post and BAMMM! Well… sometimes Less is More! and how great it is being showcased with Mies’s Neue National Gallery as the subject matter. Great concept, great compositions, great coloring and very emotive quality to it. If done with Maxwell Render and on time… hmmm… Anyway, we can now enjoy this breakdown Christopher was kind enough to share with us.

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Making of CityLIFE’s ‘Metabolic City’ by Jean-Marc Emy

The first of the CityLIFE Challenge making-of articles is here! Done by the Grand Prize Winner, Jean-Marc Emy will describe the process of creating his ‘Metabolic City’ scene which is rooted deeply within the concepts of the Japanese Metabolic architecture stream and relies heavily on 2d post production techniques. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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Making of Minoco Wharf

Lukasz Gradzki from renderare breaks down the process of creating one of the images for the Minoco Wharf project they were involved in making visuals for. What I like the most about their process on this one, is how simple the basic model could be… and how they use textures instead of modeling and lights. I do find it funny how a SketchUP model is the “base” for further AutoCAD modeling… It seems almost sacrilege to me (more about the tools we use in an upcoming post).

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The Shipyard / Photoshop Postwork Breakdown

My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!

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