Making of Vipp Shelter Unreal Engine VR Environment

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

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Making of HOVER ‘Before the Storm’ by Julio Cayetano

The 5th runner-up winning entry of the HOVER architectural visualization challenge by Julio Cayetano introduced hovering in space and time. Julio went for a ‘Freeze Motion Photography’ style and stopped the storm rain drops in mid-air. Follow along as he describes his process using Maya, RealFlow, Mudbox and VRay. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this tutorial page.

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Six Tuts on Light and Shade with Maya / Mental Ray by Florian Wild

I found this six part interior 3d lighting tutorial a few days ago by Florian Wild. I’m not a Maya or Mental Ray user but there is a lot to learn from this great resource, that can be implemented in any other package, even if two years old! There is also the story behind the writing of these tutorials and how it came to be if you have the patience to follow the CGTalk thread… Have fun!

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