TSR 003: SOA Academy Day #7 Special
On this last SOA Academy Day special, I’m joined by a host of talented individuals, including Teddy Bergsman from Quixel, Paul Nichols from Factory Fifteen, Frederick and Nicholas from Allegorithmic, Andreas Landgren from Tomorrow, Timothy Hoffman from Double Negative, Ondřej Karlík, Adam Hotovỳ, and Jaroslav Křivánek from Corona Renderer, and Panos Ioannou and Gamma Basra from Foster + Partners for Chaos Group. These companies have a distinct view and role in architectural visualization that you’ll definitely want to hear, but first, a little bit about each.
Before you start, Fosters + Partners is not shown in the tags above or the player, but they are there! Originally designed the player for 6 core topics and will update later on to accommodate more.
The Scanmaster creator of Quixel, Teddy Bergsman, has also generated Megascans, a massive online scan library. His team is now pushing 50 people, and his work has been used all over the world, including in the recent film The Jungle Book. His vision was clear from the beginning, and his intense dedication to achieving his goal has definitely paid off.
Making of METEORA by Santi Sánchez, showcasing Megascans
Joining me from Factory Fifteen is Paul Nichols. This company has both a design-led approach to filmmaking and a narrative-led approach to architectural visualization. They showcased two seemingly very different projects — one in film and one in architectural visualization, but with with a very similar core workflow to both. Factory Fifteen won the Team Grand Prize during The Vineyard Challenge, and wrote a two parts in-depth making of their entry – Making of LA GERIA (Part One) & The Amazing Unreal Engine Drones at The Vineyard (Part Two).
“La Geria” – Factory Fifteen’s wining entry at The Vineyard Challenge
This software company started with gaming and has grown to the architecture and design industries. They also develop reference tools for next-generation PBR material content. Frederick and Nicholas share their thoughts on the future of ArchViz and the benefit of using their architectural library, which contains all of the materials an artist needs for their renderings. There are several articles related to Allegorithmic’s Substance Designer and Painter that you can read, most recent one being the Making of Vipp Shelter Unreal Engine VR Environment. But also this great one below by Gaston Suarez Pastor from TIME MACHINE.
Making of Garden Loft by TIME MACHINE
Tomorrow Visualization focuses on creating change. They’re not just making images, they’re part of a design process, and that is the reason that they go to work every day. The structural process they follow is based on reality, and that is what people either love or hate about their images. We talk about what is included in their standard work and their competition work, and why a prospective employee needs to be a “really nice person.” We most recently launched and closed the Tomorrow 2017 Challenge with successful placement of the winners as new members of the Tomorrow team in Stockholm.
Making of Kalmar Art Museum by Mohit Sanchaniya
Double Negative joined us at SOA Day #7 to demonstrate methods from television and film using software such as Mari, Maya, and V-Ray. In our conversation, Tim Hoffman shares his opinion on the most important things that ArchViz masters can learn from the film industry.
Rapid city modeling and texturing methods showcased by Tim Hoffman
Corona has established itself firmly in the industry, being used in many studios, including my own. They share what improvements can be expected from the newly released version of their software, news about user training through Corona Academy, and future plans for other platforms and solutions. They talk about how they plan to divide their time between development of new features and building new advanced technologies into their algorithms, and time has shown that their efforts have certainly paid off.
Later on, I had a blast at the Corona Academy May 2017 session… as you can see here 😉
Corona Academy Foosball Session!
Foster + Partners
Panos Ioannou and Gamma Basra join me to discuss how they have grown from a small company of 7 to a major production house that can no longer produce all of their work themselves. Fosters focuses on design follow-up rather than the marketing process itself, and they’ve got a clear vision for the future of their company. Looking to work at Fosters? Listen on to hear what they require from potential team members.
Foster + Partners Internal Visualization Team Videos