The Perfect Getaway by
Hi, everyone!
I would like to introduce my new work 🙂
Hope u will enjoy it:)
To see more renders please follow this link:
https://www.behance.net/gallery/60574273/The-Perfect-Getaway
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See Entries & Join! About ConvertedHi, everyone!
I would like to introduce my new work 🙂
Hope u will enjoy it:)
To see more renders please follow this link:
https://www.behance.net/gallery/60574273/The-Perfect-Getaway
Firstly, Im not certain that this strictly counts as architectural visualisation but I often visit this site for inspiration so, at least to me, it seemed appropriate. This started as my first experiment in using Forest Pro, but expanded a little beyond that. Because the project evolved organically ( no pun intended! ) from its initial concept, i’m not particularly happy with the final composition. But I am very pleased with my learnings about Forest Pro, Vray Fog, new material theories, and some post production techniques. Hopefully this will be the first of a few images I have in mind based around the countryside location and Brutalist structures of the fictional ‘Vayle Facility’. 🙂
Born from a simple idea of two art directors who share a love a typography, art in general. We try to synthesize an entire art or an artist in particular that has really left an important mark of history.
This project was inspired by Christmas atmosphere and lovely new fashion of floral chandlers.
I think an attainment of balance between tradition perception and modern currents was the most difficult task for me.
As base I took 3 colours: red, green and warm yellow (they are associated with Christmas classicaly). It and thoughtful light immediately set the general atmosphere. In the choice of materials the restriction of fantasy was no longer necessary. As a result 2 big peeed brances hang on air on thin cables, they are carcass for all other elements. Wood are connected by a garland whose stands stretched to a straight line and rhythmically repeating light bulbs contrast with the smooth bendings of the trees and the prickly chaos of the pine branches and the pampas grass.
From the technical point of view, I modeled and textured all decor in this scene. Used 3dsmax, V-Ray, GrowFX and Photoshop.
Open Hand is my latest personal project,
this time I wanted to present it in a different way. I imagined it as a virtual reportage of a place that has always fascinated me but I haven’t visited yet. The fact of not having been there, lived it and known it, has allowed me to not be influenced in any way, and this has allowed me to imagine the sculpture as if it were a theatrical scene to be manipulated.
For me is important to think the render like a virtual photo and not like only a digital image. I previsualize each image in my mind, choosing the parameters to use to get the result I want.
In these images there is no post production (just a bit of glare on the black and white image done in ArionFX), I thought of everything before, as I do when I shoot with my analogue cameras.
Images created for a concept of the shopping center in Turkey. This center contains a wide area of semi-open spaces and terraces, full of cafe and restaurants. We were given very limited time – 2 days to create a few images, capturing the essence of the project, so it was quite a challenge.