Close-Up (Light) by Ivan Ontiveros

When I started thinking about the project I decided that I wanted to focus on a project that would force me to improve my skills, texturing, lighting, modelling, etc.
Therefore, I decided to guide my project to scenes where the objects were very close to the camera so the textures have to work at the highest level.
As a second objective, I wanted to convey to the viewer the sensation of seeing a temporarily uninhabited house, like a holiday home. Here I wanted to transmit stillness and coldness with light, and a dusty environment.
I decided to avoid any objects in motion, forcing me to give all the prominence to the light. Given the short delivery time, I decided to leave that for postproduction.

For modeling I used 3d studio max.
For basic textures and lighting, vray and for the final textures Substance designer.
For postproduction, NukeX.
For final editing and rendering, Premiere Pro.
For cloth, Marvelous designer.

As in all my projects, modelled, textured and lighted 100% by me.

I hope you enjoy it and tell me, if you want, if I have achieved my goals.

Master Bedroom by Alejandro Navarro

Designed to offer a different perspective in terms of materials In this occasion, you can use a mixture of two types of wood both in the ceiling and in the wall and combine it with a micro-cement material to give that impact to the image.

5th Avenue Tower – The Kitchen by Oxygen

Designed to offer a refreshing aesthetic and a distinctly modern layout, the kitchen at 5th Avenue Tower provides high-end finishes through clean modern lines and warm neutral colors. The custom dark oak cabinetry and millwork along with the Carrara marble countertops reinforces the luxury character of each residence filled with natural light from floor-to-ceiling windows, allowing residents to take full advantage of the building’s panoramic views.