Hi, Stranger!

First sign in or Create a Passport

Submitting for a challenge?

Sweet! but first, you need to sign in or Create a Passport

Create a Passport

Less than a minute and you're all set. Existing user? Sign in.

Hi, There!

Welcome to your new passport page.

Jakub Lesniak

lesniakjakub3d@gmail.com


2
Posts

0
Mentioned

0
Followers

0
Following

0
Challenges

0
Awards

My Top Software

Unreal Engine
3dsmax

The House of Ball

June 28, 2018 / in 3dsmax, Unreal Engine / by Jakub Lesniak

This project was made to make alive the long-forgotten project of the Olympic Stadium, and also to try boundaries of the Unreal Engine to handle a huge amount of assets in one scene.

Read more

Cherry Apartment

June 28, 2018 / in Unreal Engine / by Jakub Lesniak

Cherry Apartment is a real-time interior presented in two light scenarios. The level of photo-realism could explain how the light will shape the environment in a real life.

Read more

The House of Ball

Jakub Lesniak

June 28, 2018 / in 3dsmax, Unreal Engine / by Jakub Lesniak

“The House of Ball” is my artistic vision of a Stadium filled with mist, colorful lights, and memories. The stadium, which even empty is full of its legend. On the Stadium’s screen was displayed the match between Poland and CCCP from the year 1957. The whole project is running in real-time in Unreal Engine 4 and can handle 22000 of instanced seats.

Credits: Modelling/CGI/Lighting/Cameras: Jakub Lesniak
Stadium Design: Perbo-Projekt
Music: Lee Rosevere “Healing”

Studio:
Personal/Commissioned: Personal Project
Location: Krakow, Poland

Cherry Apartment

Jakub Lesniak

June 28, 2018 / in Unreal Engine / by Jakub Lesniak

This is the project which I made to check the boundaries of real-time visualizations in Unreal Engine 4. All I can say this engine has almost limitless possibilities and in my opinion will drastically change the world of computer visualizations. All of presented images, video and 360 panoramas are straight from the engine without any additional post-production in other programs (the only one post is the one from the engine). I’ve modeled most of the assets, which were then textured using mostly “Substance” plugin build in Unreal Studio Beta.

Studio:
Personal/Commissioned: Personal Project
Location: Krakow, Poland

End of content

No more pages to load