Townhouse in Mallorca

Creation of renders for a small renovation project of a house in the village. The 3D modeling was generated from a basic form (box). The use of custom materials and tools has been crucial to achieve the final result in a realistic timeframe.

Haussmannian Flat

As I started my solo 3D activity, I wanted to invest my time in developing every skills I felt I needed in order to push further the quality and the realism of my renders.

I therefore designed and modeled a luxurious parisian flat. I imagined the flat without any reference, although the furnitures are mostly real-life products that I redrew in 3D. I planned on selling the scene online, so every asset had to be homemade. This revealed to be much more time-consuming than I thought. Making this video, along with a virtual 360° tour and many renders took me about 2 month of work. I’ve never learn so much and i’m really happy I took the time to do it.

The scene contains a whole flat interior – no exteriors – with a living/dining room, an open kitchen, entrance, shower, bathroom and two bedrooms. All assets have been created from scratch. The polaroïds, paintings, book covers and some molding details have been created using midjourney. Using AI to create some details can be very fun! I modeled the plants with GrowFX.

The scene includes carefully crafted assets, and intricade details – from thresehold strip screws to traces of dust on the wall left by a previously hanged frame, photoscanned onions, fully animated fire in the living room’s shelf gas insert (phoenixFD animation) and much more.

I modeled most assets on blender, textured with substance designer and painter, and then exported to 3dmax to render with V-ray Vantage.