VR Technopark

Siberia. Krasnoyarsk. On the bank of the Yenisei river, at the site of a former plant, a new
residential area is being designed with the Smart City technology integration. The center of
innovation should become the heart of the area.
While working we have created a VR model of a part of the area as an additional element of
the design development allowing to assess the scale and to get the spatial experience being
both in public spaces and in the interior. In addition, it perfectly helps to solve the tasks of
the project presentation, allowing customers to plunge into the atmosphere of a new location
already today.
Thanks to “Unreal Engine 4”, the users have the opportunity to evaluate new public spaces
and to stroll not only next to the new building of the innovation center, but also to look at the
historical object built in the beginning of the 20th century under reconstruction.
We have also developed several interior locations, with the ability to appraise the views from
the window.
Recorded on video card: Geforce gtx 1080
VR headset: HTC Vive
More: https://www.behance.net/gallery/80296911/VR-prezentacija-tehnoparka

Minimal Interior

A practice Interior job created in unreal engine based off an actual render and design i found on behance by KIRILL VILL, Hālō Studio and A.T.O studio.
I only replicated the design using UNREAL ENGINE 4.21.2 to learn how to create spaces with very distinctive vibrant colors and to try as much as possible to match the GI and REFLECTION quality of a ray trace rendering software (corona).

Check out more on my artstation account. https://www.artstation.com/apataharry
or contact me for collaboration. I am also open to teaching

Louis Boulle

“Everyone knows the effects of volumes placed against the light: the result, as we know,
is that the shadows reproduce these volumes. We owe the birth of the art of painting to this phenomenon.”
Boullée, Architecture, Essai sur l’art

Siri House

This animation is a side project from a real time walk through application . every thing is totally real time and alive .after the process of modeling was done by 3ds max , everything else including fogs and rain has been made by ue4.

Hope you like it