Dubai INN
Client : EMAAR Properties
Project has done for bünck+fehse visualisierung und animationsdesign GmbH
Software: 3ds Max, Vray, Photoshop.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedClient : EMAAR Properties
Project has done for bünck+fehse visualisierung und animationsdesign GmbH
Software: 3ds Max, Vray, Photoshop.
Title :Sah-bal Honey Store in Baku
Architect & 3d vusualiser:Farid Muradov
Order :Shahbal Store
Software : 3dmax 2016, corona 1.5 ,ps cs6
Fb page : https://www.facebook.com/FaKavkaz/?pnref=lhc
Instagram : https://www.instagram.com/p/BNxHv3BF2gASwLQ4av2eIi3bHH3qy5…/
The project is a mixed use building in Puebla, Mexico, the studio was in charge of visualizing some interiors and exteriores areas all of them expressing different ambiances. This image is the business center that includes a small library with reading rooms, meeting cubicles and the main meeting room.
Our intention was to create a clean and natural illuminated space in which the glass walls and reflections could stand out, we opted for a cloudy ambiance that allow us to take advantage of the beautiful context formed by a mountain chain and a couple of volcanoes. The light was setting to avoid areas strongly iluminated and sharped shadows, that was useful to show the entire business center easily.
It’s apersonal work done by : 3dsMax-Vray-Photoshop and Light room
-Needed 18 Hrs for modeling and 3hrs for rendering and Post production.
A KITCHEN DESIGN DONE FOR MY POLAND CLIENT.
This image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.