Arch-Viz with Unreal Engine 4
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Created through the boredom of isolation the project was a chance to learn some more plugins and programs!
Primarily GrowFX, Railclone and ForestPack. With large mirrored ceilings, imagined to reflect the landscape beyond, I wanted to create everything digitally. So using GrowFX to create the vineyards and the vines was helpful! It also made created low and high poly versions very easy which allowed me to create the rolling hills without to much of a performance hit!
Our kitchen client prides themselves on the quality of their design and craftsmanship, so we knew we had to produce world class CGI for these kitchen interiors. Here our 3D artists crafted a modern minimal interior to our clients design layout, with the appliances integrated and hidden behind floor to ceiling cabinets.
Two images inspired by some photos I took in Iceland, one is full CGI (the one with the yellow cabin) the other is manily photoshop, with just the cabin rendered.
Inspired by Jill Seubert’s Ted Talks speech about interplanetary navigation.
Hi,
This is a cinematic video of an interior scene built with unreal engine 4.24 Raytracing. No baking is done on this scene it’s 100% raytraced GI + Reflections + Transparency. Hope you all like it.