Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for Forest Pack Pro. In the first episode they examine the foundation skills needed for using surfaces, including using camera clipping to cover huge areas with scattered objects and the various falloff controls that allow you to control the density and scale of scattered objects based on altitude and surface angle.
This backstage video, showing PhotoWork at work, is a great find by Juraj Talcik and a must watch for anyone interested in interior visualization, so I plug this one here too. It shows how much really goes into making a photo in terms of building the stage, styling, lighting, compositing, etc. I’m not so sure about Juraj’s comment on his FB page that pure digital is still off in terms of quality compared to this. It is just one example, and the result here looks a bit CG to me after all the post-work done on it. I’m not at all sure about things ever being PURE digital… the IKEA case study clearly shows an advantage of mixing CG + Real Elements for that final ultimate Photo Real look.
Following Bertrands great 3d recreation of the Bauhaus School at Dessau, I got that many request to post more detail about the snowy image he made in that set. Bertrand kindly agreed to write about the process of making his snowy scene, and Im happy to publish his 5 tips for handling snow in an architectural visualization 3d scene. Enjoy!