Set in the remote volcanic mountains of Lanzarote, this high-tech vineyard utilises automated harvesting drones to pick the grapes and process them on transport. This vision coming to life via Unreal Engine 4 by the UK-based studio, Factory Fifteen, won the Grand Prize award in “The Vineyard” Challenge last October. Today I’m sharing the first part of their making-of which covers a design that includes an underground production facility, wine storage and tasting area, 6 luxury apartments, a world-class spa with interior and exterior pools, massage parlours, steam rooms, saunas, interior and exterior restaurant / bar and a gallery space for local artists. The film they produced, along with a bespoke soundtrack, takes us on a short journey from the drone harvesting fields through to the buildings interior.
Today marks the 6th year this Blog is running! The old saying stays true this time around as well – time indeed flies when you’re having fun. I hope you had lots of it here in the past year while sharing, learning and challenging yourself with new architectural visualisation work. Most of you probably take some much-needed R&R this month as I do and I wish you all the best and lots of fun, looking forward seeing you here during year no. 7 with more great stuff starting here with a recap, plans for the future and great giveaways as usual.
Today, I’m very happy to announce a partnership with Epic Games aimed at leading the architectural visualisation field into an exciting new chapter of realtime visualisation and interactivity exploration. Building on top of previous architectural visualisation challenges held on my blog, Epic is sponsoring the 2015 edition titled “The Vineyard” Challenge, with challengers exclusively building their entries in Unreal Engine 4.