Forest Pack Texture Distribution HOW-TO by Grant Warwick

Lee Griggs Amazing 3d Maps Created with Maya XGen and a Single Primitive post I published a few days ago captured a great deal of attention by many of you, more specifically about using Forest Pack + V-Ray for creating the same impressive visuals. Grant Warwick, whom you all know by now (and if not – you should!), shows how-to use Forest Pack to do just that – Van Gogh Style! Enjoy!

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RailClone 2.3 Released

iToo Software have announced the release of RailClone 2.3 Lite and Pro. In addition to Max 2015 support, this version adds a number of new features, most noteworthy being the ability to deform a RailClone object by projecting it onto a surface. This release also includes the ability to add corners to 2d arrays, new controls for beveling and offsetting corner geometry, and new controls to dynamically set the size of segments using scene units. See below for an abridged version of the release notes or check out the demo reel to get a glimpse of the main new features.

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Corona Renderer Alpha7 Released!

This week starts with a new Corona Renderer Alpha – v7. After just 3 months of development, this version adds support for 3ds max 2015, Shadow Catcher material for compositing, new proxy format, improved viewport display, Particle Flow, and more. While this version being still free, Corona is aiming at a commercial release for 3ds max later this year, with a full set of features for architectural visualization. There are also plugins for Maya and Cinema 4D in development, and an exporter for Blender.

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