Amazing 3d Maps Created with Maya XGen and a Single Primitive

Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.

xgen_cube_crop_004

Lee is currently working for Solid Angle as a technical author and you can find more information about this specific technique and more on his website and visiting the specific articles listed below too :

Here are a few more actual size crops :

xgen_cube_crop_001

xgen_cube_crop_002

xgen_cube_crop_003

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and the set :

This work went into my Generative / Procedural / Random board on Pinterest. I invite you to follow me and see what other great things I’ve curated there for some time now.

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  • Avihay Bar

    would be interesting to 3d print something like this…

  • Avihay Bar Indeed it will!

  • Wonderful! They look like alien terrains..

  • It didn’t take long 😉 here’s Bertrand Benoit attempting this with Forest Pack lighting it with Peter Guthrie’s HDRI Skies – http://www.ronenbekerman.com/peterguthrie-hdri-shop

  • One more…

    See it on Bertrand’s site – http://bertrand-benoit.com/blog/2014/08/07/griggles/

  • Great HOW-TO Video on doing this type of Visual with 3dsmax + Forest Pack + V-Ray is up on the blog – http://www.ronenbekerman.com/forest-pack-texture-distribution/