Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.
Lee is currently working for Solid Angle as a technical author and you can find more information about this specific technique and more on his website and visiting the specific articles listed below too :
- Animating Abstract Patterns
- Scaling Spheres Uniformly using Expressions
- Controlling Primitives with a Texture Map
Here are a few more actual size crops :
and the set :
This work went into my Generative / Procedural / Random board on Pinterest. I invite you to follow me and see what other great things I’ve curated there for some time now.