Amazing 3d Maps Created with Maya XGen and a Single Primitive

Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.

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Lee is currently working for Solid Angle as a technical author and you can find more information about this specific technique and more on his website and visiting the specific articles listed below too :

Here are a few more actual size crops :

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and the set :

This work went into my Generative / Procedural / Random board on Pinterest. I invite you to follow me and see what other great things I’ve curated there for some time now.

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9 replies
  1. ronenbekerman
    ronenbekerman says:

    Great HOW-TO Video on doing this type of Visual with 3dsmax + Forest Pack + V-Ray is up on the blog – http://www.ronenbekerman.com/forest-pack-texture-distribution/

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