I’m using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. I’ve created this page as a resource you can always come to for reference about these tools.
Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.