Animating Urbanscapes with NVIDIA Omniverse

technology

Animating Urbanscapes with NVIDIA Omniverse

NVIDIA Omniverse is new to me, and I haven’t explored it much (yet). This is where Pekka Varis comes in with his how-to video and writeup about populating a pedestrian street using ActorCore, iClone, and NVIDIA’s Omniverse platform. Enjoy the ride!

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Cause & Effect

Industry Event

Cause & Effect

The ASAI American Society of Architectural Illustrators invites you to join a unique conversation harnessing the global village of visualizers, architects, developers, marketers, creatives, place makers, and artists who collaborate to depict our cities’ future. The conference takes place from 16 to 17 November 2022 at Village Underground, 54 Holywell Lane, London, UK.

Reading time: 1 min 29 sec
Image by Aleksander Novak-Zemplinkski - "bioLINIA" - AIP 34 Award of Excellence
"Decisions (Cause) our Society makes today, impact how our great cities look tomorrow (Effect). As population densities, the environment & technology change, our global village of presenters will explore their unique views on how the future of our cities might look in the not-too-distant future. Each one will approach the question through the prism of their role in visualizing and creating the world's future. "

Newfound Visions. Transforming Decisions

The conference takes place over one day, followed by an evening social event. Theme: “CAUSE & EFFECT” Newfound Visions. Transforming Decisions. The first-ever gathering of the global village of visualizers, architects, developers, marketers, creatives, place makers, and artists who collaborate to depict our cities’ future.

This year’s theme encourages presenters to explore their unique views of how the future of these cities might look in the not-too-distant future, either through a critical lens of what could occur if we make poor decisions now or by illustrating an optimistic view of how things could be if we make better choices in the present day.

Table of Contents

Venue

Village Underground, London, UK. 1 Day event – 15 speakers, 1 Panel, Evening Awards and Party. 

Book Your Ticket/s

The American Society of Architectural Illustrators, ASAI, is an international non-profit organization dedicated to advancing and recognizing architectural illustration’s art, science, and profession. Through communication, education, and advocacy, the Society strives to refine and emphasize the role of illustration in the practice and appreciation of architecture.

Learn more on the ASAI Website.

Get TWO Tickets for the price of ONE using the code TWOFER (the button URL should automatically add this code for you.)

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© All Rights Reserved 2022

Fast Realistic 3D people in ArchViz with ActorCore & Unreal Engine

technology

Fast Realistic 3D people in ArchViz with ActorCore & Unreal Engine

3d people are becoming a bigger point of focus as real-time tools take center stage, aided by real-time ray tracing. Beyond the visual fidelity of the 3d characters, you must now also consider the motion fidelity as part of telling a compelling architectural on interior design story. This is where ActorCore comes into play, as you see Pasquale Scionti’s work with Unreal Engine.

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Photo Matching with Fstorm

CASE STUDY by Matthew Hallett

Photo Matching with Fstorm

Photorealism might not be the primary goal for ArchViz anymore (in general, as a goal for the industry), since we pretty much achieved it thanks to technological advances in hardware and software. And yet, from time to time, someone still manages to surprise me with efforts towards realism. Such is this work by Matthew Hallett.

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Easy Animated 3D People with ActorCore

technology

Easy Animated 3D People with ActorCore

You can never have enough 2d people. I’ve always said that, and this is true and more when it comes to 3d people. But to be more specific, it is really about the variety of motion that we need. More mocap animation without the complexity of capturing it. That is where ActorCore comes to play as you’ll see Paco Barruguer’s work with it in Blender.

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