Making of Roldal Pilgrim Center by Plankton Group

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June 18, 2012  |  Making-Of, Native, Tutorials
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Planktongroup published the Røldal Pilgrim Center visual back in March this year, and it made a big impact on me. It reminded me a lot of MIR’s style, being located at Norway helped with that too… But this is a great piece of work standing alone, and relying so heavily on the use of Photoshop in achieving the final result form what proves to be a very simple raw render (from a super simple SketchUP model) makes the following read very interesting. Enjoy!

plankton avatar Making of Roldal Pilgrim Center by Plankton Group

Author: Plankton Group

Plankton Group are a visualization firm based in Warszawa, Poland. Visit there online portfolio at – www.planktongroup.com

Introduction

The rendering was made for a Norwegian / Polish duo Thomas Tysseland & Michał Bekas for a competition they did back in November in the small town of Røldal, Norway.

The competition site is located near a small river in a beautiful valley next to the Røldal stave church (Røldal stavkyrkje) which is a part of The Norwegian Cultural Heritage Site.

We were given a fairly accurate Google SketchUP 3d model. Considering the short amount of time we had for making the image it was really comfortable. We could focus on the atmosphere of the building straight away.

The image had to show the relation between the existing church and the Pilgrim Center. You could say the camera location was given by the architects, although we could slightly move the camera getting a better final composition.

Here are some screenshots of the model…

roldal model 002 728x399 Making of Roldal Pilgrim Center by Plankton Group

roldal model 001 728x399 Making of Roldal Pilgrim Center by Plankton Group

roldal model 003 728x399 Making of Roldal Pilgrim Center by Plankton Group

Research

The research process was very quick. Since we first saw the project and looked at the area in which it was to be located, we almost exactly knew what kind of mood we wanted to achieve.

We heard lots of stories from our friends visiting Scandinavia, so the atmosphere we were trying to create was mostly based on our vision of Norway – a cold, moody, foggy, peaceful, quiet place icon smile Making of Roldal Pilgrim Center by Plankton Group

Rendering

From the beginning we knew we wanted to do the majority of work in Photoshop so we really didn’t spend to much time refining the materials and lighting, as seen on the raw render below…

002 RAW RENDER 728x509 Making of Roldal Pilgrim Center by Plankton Group

We used basic Image Based Lighting with some cloudy HDRI we had in our texture library.

The materials were also very basic – nothing spectacular here. There was much to be done in the post-production process.

One more thing. We always use Wire Color channel to easily select parts of the image when working in Photoshop:

003 WIRE COLOR 728x404 Making of Roldal Pilgrim Center by Plankton Group

Photoshop (The Fun Part)

We don’t like to call this process the ”post-production” process, since in this case (as well as many others) we spent almost all the time we are given in Photoshop so we think of this as the main production process.

Compositing

We instantly knew we wanted the image to have a cold moody feel to it. We stared to lay out the main elements on separate layers: the church, the mountains, the grass, the trees.

Over the years we have collected a fairly big amount of textures in our library so we had lots to choose from. We used many photos of nature to recreate the existing surroundings.

We wanted to get a neutral composition so we could easily manipulate it with color and contrast correction later on. Using various adjustment layers (curves, hue/saturation) we got the elements of the image to work together.

Below you can see the various breakdowns… (click the images to enlarge them and see the sequences).

The Church Breakdown

004 BREAKDOWN CHURCH 728x509 Making of Roldal Pilgrim Center by Plankton Group

The Mountains Breakdown

005 BREAKDOWN MOUNTAINS 728x509 Making of Roldal Pilgrim Center by Plankton Group

The Grass Breakdown

006 BREAKDOWN GRASS 728x509 Making of Roldal Pilgrim Center by Plankton Group

The Fog Breakdown

007 BREAKDOWN FOG 728x509 Making of Roldal Pilgrim Center by Plankton Group

Color correction and Final Touches

After completing this process we were able to easily take advantage of the adjustment layers creating the final atmosphere of the image.

(click the images to enlarge them and see the sequences).

008 BREAKDOWN POST 728x509 Making of Roldal Pilgrim Center by Plankton Group

And here’s the final image…

making roldal pilgrim center plankton group preview 728x405 Making of Roldal Pilgrim Center by Plankton Group

We hope we shed some light on how this image was made.

Best of luck.

Planktongroup.

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19 comments
Klaudio2U
Klaudio2U like.author.displayName like.author.displayName 2 Like

2.5D...matte painting was always one of my favorite type of art. Nice work! I'm not sure about sheep though..roe/red deer perhaps would be better choice for this humid mountains type of environment and maybe would add more "secuded-and-somewhere-in-the-wild" touch...but that is just me... :)

majd aweel
majd aweel

it would be very much helpful if you could show us how you worked on the photoshop, I always wonder how you do all this magic on the PS !

ALan_ju
ALan_ju

It would be great and  more helpful if you can upload the .psd,thank you so much ~   ^_^ 

ella119
ella119

This post was amazing. It's a work of art. Thanks that you've shared it.

JorgeERoa
JorgeERoa

someone helpme to figure out the next question... how much time take do a work on photoshop like that ... just thinking about the time photoshop v/s rendering and the phrase 'Considering the short amount of time we had for making the image'

ronenbekerman
ronenbekerman moderator like.author.displayName like.author.displayName 2 Like

 @JorgeERoa This type of workflow could go very fast, depending on your skill. It is also much more creative and fluid and very much WYSIWYG (What you see (or do) is what you get).

 

You don't have to spend time on modeling every bit, and placing lights and so on so it will show in the final image... you can cover that with photos comped in PS later.

 

It is important to lock the viewpoints so that both you and the client agree on where to look from since changing the "camera" is not so simple with this workflow - it is doing a brand new image when you move the camera in most cases.

 

It can take a few hours or less than a day to get an image done this way. Although I usually let it sit and then check back a day later to see if I still like it before I send it out.

 

Maybe others that do this type of work could comment too, since the way we do this varies greatly from one to the next.

Valerostudio
Valerostudio

Photoshop - the greatest rendering engine there is!

MickeyNovalin
MickeyNovalin

And i always wondered, with "a lot Photoshop work" can i get a really big resolution, like 10000x10000 pixels. For this i need a really big references images, right?

 

 

 

 

 

 

 

ronenbekerman
ronenbekerman moderator like.author.displayName 1 Like

 @MickeyNovalin Yep, the same as you would need big images for texturing your pure 3d scene if rendered that big to prevent pixelization. Best way would be to got out - with a camera - and shoot like crazy. 

anwar522
anwar522 like.author.displayName 1 Like

Mann .. Amazing Post - Work .. :) :) Luv the Environment like anything :) Gr8 Job .. thanks @ronenbekerman  for this  

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