Hi Nicolas. From the renders I've come across like this one, and especially ones with sunrise/sunset attributes, or Labtop's Beijing render, I read a glowing effect, both throughout the image and on the buildings. I was wondering if you could help describe the process for such a quality of the image. (These images tend to look softened, as if we are in a dream.) Thanks in advance.
Hi nicolas ,
Thanks a lot for sharing.
Can you tell me please how I find people texture and tree texture ?
yet another Oldie but Goldie! browsing through the blog's articles this is one of the best Postwork / Photoshop style making of articles. Great work on this one by Nicolas Richelet. Mentioned here so new comers to the blog get to know this one ;)
@NicolasRichelet thanks in advance!
sir can you please elaborate the procedure of the cellular map.. i tried it but i cannot get the same as yours.. i don't know if the "trous_fin.jpg" is missing from what i did.. because obviously i don't have the trous_fin.jpg.. haha.. cheers! thanks!
Nicolas provided his "CHIPS" image PSD file for you to download and dissect as you like ;) Although not representing his "orderly" workflow - it is rather organized and a lot can be leaned from it.
Download it form then box at the end of the article.
Hello Nicolas, you did a brilliant workflow there. I love this conversation, I've learned a lot on this topic.
Realy nice your workflow
"I was using the V-Ray Wire Color render element to select different parts of the image" how do you orginized the object to have a wire output usefull for selection, by id, by material or by layer?
Kate, that would be kind a generous move, too generous - I think =) but maybe those who really want to have a file could raise some money in form of donation =) for educational purpose.
Ronen, figure out smth, maybe there would be a place in Your shop for one more item =) if Nicolas would agree of course =)
I would like to see the psd too, maybe even not for free =)
Awesome making-of Nicolas. Awesome!
Would you mind sharing your .psd file so we could have a more in-depth look at your layers and the overall composition? I bet there are a lot of photoshop newbies out there (like me) that would really appreciate it. Both pictures, if possible. ;)
I hope I'm not asking too much, but since this isn't commercial work, I thought I'd ask. ;)
Congratulations on such an awesome work.
amazing! As fas as those giants don't really interested to share their workflows (in detail) it's very nice that someOne put their effort (time and dedication) to get as close or even further with their tests & later on share their knowledge with comunity - do believe that there's a lot of people that would like to say Big Thanks! Count me in =) It was a pleasure to read. Beautiful craftmenship, Nicolas. Looking for further works of Yours!
thanks a lot... watchin out for more... +helpfully with the psd script... just search @every time on my own... brings me a new workflow
Nice to hear that psd-manager is a real time saver for you. Thanks for sharing your workflow here.Daniel Schmidt - psd-manager Developer
nicolas could you help me i am doing something similar in my university and i need to know how to wrap the building
@emyjm Salut Jean-marc ! Thanks for your comment and hope you are doing well!
@LorHisuka Hi LorHisuka, the "trous_fin.jpg" texture is not important. You just have to put the exact same values in the shader, like on the screenshot. Most important are the thresolds values.
@EricdeBroche Thanks Eric, nice to have such comment from a master :)
@ronenbekerman There was no need to reduce the file size this much. It's 2011! Downloading something like 400Mb shouldn't be that big of a deal anymore, and it would have been nice to have it at least 1K tall, but hey no complaints here! Thanks for the upload.
@ronenbekerman Thank you Ronen for posting and thank you so much for Nicholas too, this file is going to be very useful to understand how Nicholas workflow is nice and brilliant! ;)
VaryWireColor works only with the color of the objets wire, i have just to set different colors for each object...or using a wirecolor randomizer (Soulburn Scripts has one) @max3dvi
Well, we all know by now that Nicolas is very generous or he wouldn't have done this making-of to begin with. I just asked for the .psd file because Nicolas clearly stated: "These images were made with a goal of studying the style of Mir, Luxigon & Labtop. It’s a personal project that allowed me to explore a bit of this kind of rendering styles."
I'm not sure I'd be willing to pay for a single .psd file, but I'd surely pay for a video tutorial showcasing Nicolas' amazing post-work. That's for sure! ;)
@lasse1309 Thanks :)
No Prob, it's a great piece of software, very useful :) @DanielSchmidt
Thanks! this is not my idea :) This come from here : http://www.ronenbekerman.com/8-hybrid-2d-3d-rendering-technique-videos-by-les-chylinski/ @artmaknev
hi, your question is not very clear. You don't know how to MODEL the wrapping part or what kind of TEXTURE you need to do it ? @diegofriass1
Wow, thank you very much. I probably learned more from studying your .psd that I have from reading Photoshop books and tutorials. Again, thank you very much.
Kate, thanks for your interest. I'm actually thinking about this sharing PSD idea. Not sure about it yet, free or not.@katewrss
@katewrss Why don't you do the same? You'll surely learn more by doing it yourself, just as Newke ;)
yeap im talking about the modeling part, wich was the process that you used? please @NicolasRichelet
@NicolasRichelet (there's so much I wanted to say, but I'm gonna keep it simple.)
"Thousands of candles can be lit from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared"
Pure wisdom. ;)
This is not a decision i will take lightly. One of the most important thing i learned from my old Photoshop master, Master Chi-Fu, is that i'd better learned patience before putting my eyes on his PSDs. Pure wisdom.@katewrss
Is it gonna take long for you to come to a decision?
I would definately pay for a video where you go through all of your layers and explain what's the purpose of this layer and why you created it.
i created a plane and in Edit Poly mode, moved vertex and cutting polygons until i obtained this result. @diegofriass1
last one!!! i promess hahahah that green triangulation in the picture where says mass plan how did you got that? with splines? nurbs? @NicolasRichelet
No problem, glad if i can help :)
YOU are the MAN!! thanks a lot it was really helpful! sorry for be annoyed :) @NicolasRichelet
The modelling part a box wrapped around the tower, with holes here & there. The structure are made from splines with a profile (with a sweep modifier). @diegofriass1
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