Making of Mountain Hostel

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July 29, 2014 |  by  |  Making-Of, Native, Tutorials

Beautiful Chill! Great looking snow, composition and light are the characteristics of AESDE‘s ‘Mountain Hostel’ visual that was shared on the forums and awarded them Best Visualization of the Week NO. 21/2014. Today they share the process of making this great looking visual. Enjoy!

AESDE Making of Mountain Hostelbest of week 80 Making of Mountain Hostel

Author : Maciej Józefiak / AESDE

Maciej Józefiak is an Architect and 3D artist. The Owner and founder of AESDE studio in Poland – A Multidisciplinary studio involved in architecture exterior and interior 3D visualization, graphic and industrial design projects.

Project Forum Thread : Mountain Hostel

Introduction

Hi all!

At first I would like to thank Ronen Bekerman for inviting me and giving me the possibility of presenting my project ‘Mountain Hostel’ in the Making-of section of this great blog.

I’ll start with a few words about the project itself…

This project was lying in my drawer for a few years because of chronic lack of time (sounds familiar?) and I just didn’t manage to finish it. The Mountain Hostel is a personal project I conceptualized due to my needs for testing winter scenery and snow materials. It was designed right inside the 3D program, fueled by my own imagination and references of winter and snow. I would like to present shortly the stages of making this visualization.

Software

The whole scene was made in 3ds Max, rendered with V-ray and post-worked in Photoshop.

Let me begin…

Inspiration

Here are some of the visuals I used as reference for capturing the atmosphere of winter and snow.

Hostel IMAGE 02 728x185 Making of Mountain Hostel

Modeling

Firstly, preparing demonstrative object box and the field where the building will be set.

Hostel IMAGE 03 728x419 Making of Mountain Hostel

Next, as we have the scenery drawing, we can set the camera because all the elements of the scene (composition and lighting) will be set for the specific shot.

Hostel IMAGE 04 728x419 Making of Mountain Hostel

The next step is to make our object much more detailed.

Hostel IMAGE 05 728x419 Making of Mountain Hostel

A few more model detail shots…

Now we are moving to the field. We are thickening the mesh using the subdivide function and edit it using editable poly. We are using the push/pull function from the paint deformation folder to create our snow structure where necessary. There is no need to model the surface of the snow more specifically because for this function we will use displacement texture – and we will describe it later.

Hostel IMAGE 10 728x419 Making of Mountain Hostel

Next, we are adding previously prepared and textured elements of the outside scenery such as fire wood, information signs, ski equipment etc.

Hostel IMAGE 11 728x771 Making of Mountain Hostel

We are composing all the elements.

This is how the ready scene is presented.

Hostel IMAGE 16 728x419 Making of Mountain Hostel

Textures and Materials

Here are the most important materials and textures used :

SNOW

To make the snow layer look more realistic, we are using the displacement texture. We are preparing the texture with all the elements needed such as scooter tracks etc. It gives us more realism.

This i show the ready texture looks like :

Hostel IMAGE 17 728x728 Making of Mountain Hostel

Preparing the material.

Hostel IMAGE 18 728x430 Making of Mountain Hostel

This is how it looks in the end. Of course we have to remember to make all the deformations from the displacement function in places we want to, so in the worksheet window we are setting the texture using the UVW Map function.

Hostel IMAGE 19 728x419 Making of Mountain Hostel

CONCRETE

The materials of the outsider walls of the building.

Hostel IMAGE 20 728x430 Making of Mountain Hostel

PLYWOOD

Finishing material of the interior.

Hostel IMAGE 21 728x430 Making of Mountain Hostel

Lighting

To lighten the scene we are using two light sources : V-Ray Light (Dome) with the HDRI map and VRaySun. The parameters below are for the particular sources of light.

VRaySun

Hostel IMAGE 22 728x419 Making of Mountain Hostel

VRayLight (Dome)

Hostel IMAGE 23 728x430 Making of Mountain Hostel

General Settings

Hostel IMAGE 24 728x307 Making of Mountain Hostel

Lighting check

Hostel IMAGE 25s 728x397 Making of Mountain Hostel

Raw render

Hostel IMAGE 26s 728x396 Making of Mountain Hostel

Post Production

After rendering the scene we are moving to the post-production in Photoshop. Next we have to prepare the proper background for our scene which will capture the atmosphere of the picture as we assumed at the beginning.

Hostel IMAGE 27 728x430 Making of Mountain Hostel

We are applying the layers to make the background fit our scene elements. We are also correcting the color and brightness.

Hostel IMAGE 28 728x430 Making of Mountain Hostel

Hostel IMAGE 29 728x430 Making of Mountain Hostel

Next we are adding some people to make the picture more alive.

Hostel IMAGE 30 728x430 Making of Mountain Hostel

We are adding some smoke. I am using “Ron’s Steam and Smoke” Photoshop Brushes.

Hostel IMAGE 32 728x237 Making of Mountain Hostel

 

Hostel IMAGE 33 728x430 Making of Mountain Hostel

Finally, some little corrections (color, contrast and brightness).

Hostel IMAGE 34 728x430 Making of Mountain Hostel

This is how the visualization presents after framing the shot :

Hostel IMAGE 01s 728x420 Making of Mountain Hostel

I hope you enjoyed it and I hope that you found something interesting and useful in this article. Maybe it will be helpful in your own projects.

Once, again, I’d like to thank Ronen Bekerman, and please don’t hesitate to comment or ask questions in the comment section below…

Best regards,
Maciej Józefiak

5 comments
Wojciech Gryniewski
Wojciech Gryniewski

How did You made the displacement texture? Just simply drawing in PS (how? With track brushes???) or some kind of geometry and rendering z-depth pass?

Javier Salcedo
Javier Salcedo

this is some tasty stuff.. im gonna make a cup of coffee and read it..

ronenbekerman
ronenbekerman moderator

Chronic Shmonic! No project should be hidden in any drawer... thank you Maciej for sharing this one as well as the making-of ;)

MilosStojiljkovic
MilosStojiljkovic

Snow material is great, i really thought that it was cutout picture instead of 3d...

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