Hi ronen..could u help me to solve this problem? im still new in 3ds max now im just using vray HDRI, i just follow on your youtube tutorial vray hdri, but the result is not better. I dont know where is the mistake..can you give some idea? thanks ronen
Mpravo annkos, very good job and general aesthetic, materials, post and point of views. You have a fast and quality development. I also be very happy that you are a Greek designer!
Postwork screen cast posted - http://www.ronenbekerman.com/interior-3d-render-postwork-by-anninos-konstantinos/
No audio, but easy to follow... Have fun! Thanks @annkos
Great making of Annoks, really like your interior lighting setup. Would love to see your post production work... as it's really amazing to see that difference between the pure and after post images!!!
Thanks again for sharing.
Very nice tutorial, the interior postproduciton looks great...
Have you seen the "Creating Rocks" tutorial by Daniel J. Hatton? It's very good aswell.
Thanks MA! Even if you make your vegetation proxies, still the memory can be huge if you use a lot of trees and bushes, other that theres a lot of displacment in the scene.
Great work, I espcially love the interior image. Can you explain what accounted for the large RAM usage ~ 13GB, this seems very high. I'd be interested to know what was responsible for this since you proxied your foliage?
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more