3D Cloth Modeling with Marvelous Designer

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September 11, 2012 |  by  |  How-To, Native, Tutorials

Back in January I featured Ramon Zancanaro’s ‘Second Floor, Block 1…’ work featuring amazing 3d fabrics utilizing an application named Marvelous Designer. Ramon promised to come back and share his 3d Fabric / Cloth workflow using Marvelous Designer with us. It took some time, but today I’m happy to publish this article about how he used it to create various fabric elements in the scene you see in the image above. Enjoy!

ramon zancanaro 3D Cloth Modeling with Marvelous Designer

Author : Ramon Zancanaro

Ramon is a 3d artist based in São Bento do Sul, Brazil.

Introduction

I would like to thank all of you for the great feedback and appreciating my work on the ‘Second Floor, Block 1′ scene. As promised back then, I decided to post a series of 3d fabric / cloth making tips that relate to the making of that scene.

This was my first attempt at using Marvelous Designer, a software that changed the way I model fabrics and cloths in all my scenes since then. I also seen many of my fellow 3d artists start using what now seems to become a tool fundamental for interior visualizations workflow.

Originally intended for use in the fashion Industry… but trust creative people to come up with special case use for it as we do in the Archviz BIZ.

So… Let’s Start!

I focused on 3 elements in my scene and went into the detail of creating the fabric / cloth part in each of them.

The Bed Lower Bar with Wrinkled Cloth

Marvelous Designer supports a great amount of polys in its simulations, However, I decided to break up this part into smaller pieces of cloth that will be cloned (4 parts in each bed side). This way I could save on resources and have more control over the process.

Render 01 thumb 3D Cloth Modeling with Marvelous Designer

1. I created the base in 3ds max using a simple box slightly away from zero point. I use a good amount of subdivision because Marvelous Designer simulation works better that way from my experience with it so far.

barra01 thumb 3D Cloth Modeling with Marvelous Designer

2. I organized the cloth shapes in Marvelous Designer as you see in the image below. The smallest pattern stays deactivated… Meaning, the seams are visible, but it behaves as a static object.

barra02 thumb 3D Cloth Modeling with Marvelous Designer

3. It’s important to get the amount of fabric element subdivisions right (named particle distance), as it might intersect with the base object if the amount is too low or too high. It is really a case of trial end error. See below some tests…

barra03 thumb 3D Cloth Modeling with Marvelous Designer

barra04 thumb 3D Cloth Modeling with Marvelous Designer

barra05 thumb 3D Cloth Modeling with Marvelous Designer

4. After the Simulation, I had to activate the smaller cloth. Remember that this part can be made with less faces than the one in front that will be seen in the render. Using the Pins (Shortcut W), I fixed some points above the bar so the cloth won’t move there. Then, on the pattern edition tool I just increase the dimension of the back part, making the cloth dropping to the floor a bit.

barra06 thumb 3D Cloth Modeling with Marvelous Designer

5. I placed some pins on the front of cloth too.

barra07 thumb 3D Cloth Modeling with Marvelous Designer

6. And moved them in order to achieve some more wrinkles.

barra08 thumb 3D Cloth Modeling with Marvelous Designer

7. With the simulation paused, I removed all the pins and placed only four pins on the extremities to avoid the cloth to have old pin marks.

barra09 thumb 3D Cloth Modeling with Marvelous Designer

8. I reduce the particle distance on the bar and left that to simulate a few more passes for the dropping to look more natural for that subdivision.

barra10 thumb 3D Cloth Modeling with Marvelous Designer

And that is it for the bed bar.

The Rug

The great trick of this rug is the thickness. The models in Marvelous Designer contain far too many faces, rendering the use of global thickness for an object useless (or just highly impractical).

Render 02g thumb 3D Cloth Modeling with Marvelous Designer

Let’s see how to make it…

1. The rug starts with some seaming squares. A tip on that is give a bit of movement on the small bends on rug. For that, you have just to use small differences on size like you can see in the right side of the image below.

tap01 thumb 3D Cloth Modeling with Marvelous Designer

2. To achieve the effect on the seam, you need to change the angle of the bend (Fold Angle). You may also need to change the intensity of the fold (Fold Strength) .

tap02 thumb 3D Cloth Modeling with Marvelous Designer

3. The result is already interesting, and you only need to subdivide a bit more and make the simulation run for 3-4 additional passes. This is probably one of the best tips for cloth simulation – Start with a base mesh, Simulate, Pause, Subdivide it more and iterate until you get the desirable result.

tap03 thumb 3D Cloth Modeling with Marvelous Designer

4. In 3dsmax, I imported the rug and converted it to an editable poly. The procedure that I make with all the models from Marvelous Designer is using the Quadrify All command.

tap04 thumb 3D Cloth Modeling with Marvelous Designer

5. Select the border and convert into Poly.

tap05 thumb 3D Cloth Modeling with Marvelous Designer

6. Utilize ‘grow’ on the edit poly commands panel. Select some other faces growing 3 steps in this case.

Tap06 thumb 3D Cloth Modeling with Marvelous Designer

7. Split the faces from the original model (Detach). In this object I use shell to give the thickness only to the borders.

tap07 thumb 3D Cloth Modeling with Marvelous Designer

8. I converted this piece into editable poly and selected the edges of the object using ring, so I deleted the selection;

tap08 thumb 3D Cloth Modeling with Marvelous Designer

9. Now, select the faces of the all edges and use grow again (step one once again).

tap09 thumb 3D Cloth Modeling with Marvelous Designer

10. Apply mesh smooth and editable poly on faces to smooth them.

tap10 thumb 3D Cloth Modeling with Marvelous Designer

11. Attach all the edited object (edges) on the rest of the rug, welding the vertices.

tap11 thumb 3D Cloth Modeling with Marvelous Designer

12. And at last, the result is that…

tap12 thumb 3D Cloth Modeling with Marvelous Designer

The Chair

The creation of that chair is very simple, even with the cloth with lot’s of volume and wrinkles.

Render 03 thumb 3D Cloth Modeling with Marvelous Designer

1. For starters, I model a very simple base in 3ds max, leaving that a bit away from the zero point (on the Z axis).

polt01 thumb 3D Cloth Modeling with Marvelous Designer

2. After importing the object to Marvelous Designer, I use a circular pattern. This is important to define the ideal position and dimension for the pattern related to the base mesh (Avatar, in MD terminology). You can only define that after making some tests, so don’t give up if you make it wrong in the first few attempts.

polt02 thumb 3D Cloth Modeling with Marvelous Designer

3. After simulation, the borders should look similar to what is shown in the image below.

polt03 thumb 3D Cloth Modeling with Marvelous Designer

4. Now, Activate the option ‘elastic’ for all the cloth edges. It’s necessary make the ‘elastic ratio’ value smaller and also the ‘elastic strength’ bigger for the cloth to ‘hug’ the Avatar as seen in the image below.

polt04 thumb 3D Cloth Modeling with Marvelous Designer

5. Place some pins (W) on the seat region and move that down with the objective of removing the volume from that region, and then pause the simulation.

polt05 thumb 3D Cloth Modeling with Marvelous Designer

6. Going back to 3dsmax, increase the Avatar to conform the seat cloth.

polt06 thumb 3D Cloth Modeling with Marvelous Designer

7. In Marvelous Designer, import the new avatar and remove all the pins and let that ‘react’. This technique of working with a partial Avatar is interesting in many cases, such as making towels react on tables and chairs.

polt07 thumb 3D Cloth Modeling with Marvelous Designer

8. Add some pins and move them to create wrinkles on the cloth and so it doesn’t look too stretched. Pause the simulation.

polt08 thumb 3D Cloth Modeling with Marvelous Designer

9. Remove all the pins, so that there aren’t any pin marks left on the fabric, and lower the particle distance. The important part here is that if we continue the simulation without the pins, the cloth will set back to its initial formation, so so place some pins just to hold some wrinkles.

polt09 thumb 3D Cloth Modeling with Marvelous Designer

10. Let that simulate a few steps only for the cloth to conform with his new subdivision.

polt10 thumb 3D Cloth Modeling with Marvelous Designer

11. Remove all the pins and that’s it.

In case you have some unnecessary pin marks, just let the simulation run for one or two more passes.

That’s it!

I hope you enjoyed this tutorial, I tried to be objective and also gather some important tips to create the best result for this type of cloth. If you feel I left something out (like more MD viewport snaps for example), let me know in the comments below and I’ll add things here later on. Thank you very much!

31 comments
NatalieGonchar
NatalieGonchar

amazing! That is what I was looking for...thanks!

VrendViz
VrendViz

Plz any help,
How to get a  4 point circle in marvelous designer 3 ?????????

thanks in advance.

castielle
castielle

Amazing...amazing...amazing..

Jeroen Prins
Jeroen Prins

Absolutly one of the best marvelous tuts! thanks big time, i had a really hard time using the program

cheers

3dArchitecturalRendering
3dArchitecturalRendering

Really awesome modeling !!! Ramon your effort are seamless and weappreciate your work and also your inspirational and informative post.

Lonelymonk
Lonelymonk

Great making of. Must give this software a go.

icchansan
icchansan

Seems easy, I'll try it! thx for sharing ;D

imshinji
imshinji

hello , great tutorial, can you please add snaps about subdivision panel in MD?

toktam_arch
toktam_arch

wow, perfect! thanks Ronen & Ramon.I learned a lot. :)

Dante Faz
Dante Faz

I can't see anything on my phone or PC... =(

ronenbekerman
ronenbekerman moderator

Anyone else using Marvelous Designer here?

vizcon3d
vizcon3d

Great tut, I was waiting for this!! definitely a must for all archviz artists to learn this!

ludnid
ludnid

RAMON, RONEN - splendid :D....like giona i need to try this

Giona4
Giona4

Really interesting tutorial!! The results it's fantastic.. I need to try MD

MartinBrinks
MartinBrinks

Great walk-through - and stunning results. I've used MD a few times and quite like it.

dexignerVis
dexignerVis

@ronenbekerman I do, though I only started recently, I've got a really good handle of the software, and I love it. It's a great tool.

lasse1309
lasse1309

yes, and it its a very cool tool! if you get into it you can make really stunning things with it - the tips from this tutorial really help there. great thing is the opportunity to increase the mesh's density step by step which makes the process somewhat quick and intuitive

JurajTalcik
JurajTalcik

@ronenbekerman I do, though in much less thought-out fashion (the carpet was quite ingenial, I was very inspired by it when I saw it, so we re-created in much more roughly, good to see him using so many creative ways! )

http://www.behance.net/gallery/Furniture-models/4320523

Our Marvelous experiments (we also won licence, they are very nice team of developers, and they give out A LOT of free licences every month in competitions )

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