Bertrand posted a cool how-to article about the process of creating a 2d displacement texture map, including a reflection / glossiness map too. Make sure to check his Frank Gehry Titanium Scales article at his blog. This method can easily be expanded to other 3d elements such as roof shingles, water drops on window, rope strands, pavement, etc. instead of actually using 3d models inside the scene
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[...] This post was mentioned on Twitter by Ronen Bekerman. Ronen Bekerman said: 2d Displacment Maps Texture from 3d models by Bertrand Benoit – http://clicky.me/PzS [...]