As i mentioned in bertrand's blog, this CG technique can be improved by using the multi-texture maps script from www.cg-source.com to map the reflection diffuse texture onto the 3d model itself instead of painting it later in a 2d application.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more
Today I'm closing the SOA #AcademyDay5 interviews with the one I made with Pedro Fernandes from Arqui9. It was great... more