Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
When first seeing massit, (in a video. did not take it for a VR spin yet) it reminded me of SketchUp a lot! The “back to basics” approach Mischa Winkler adopted is something I relate to and one that seems to have paved the path for massit as it is now. Not sure yet what this could bring to the table, but if you are a designer and you have access to an HTC Vive – Read this case study by Mischa, and take massit for a spin! then come back here a tell us what it is like for you.
360 degree 3d panoramic virtual tours aren’t new. I remember a period more than 10 years ago when we played with this a bit until it was put aside in favor of conquering photorealism. Now that we have defeated the latter, the former is back, riding the VR waves. Photorealism + Immersive Experience geared by the many headsets available today opens up the field once more and we must look beyond the curve for what’s ahead. Let’s start with the most basic of things, introduced by Robert Dukes from Brisbane based rdvisualization studio – A creation of a 360 degree 3d panoramic virtual tour… we will tackle how to get this working inside an Oculus Rift or Gear VR later on.