Blur Lines by Jean Paul El Hachem

It’s located on a historical site, where the architecture interacts with the city old fortifications.
Nearly all the work was done in Adobe Photoshop, with a 3D model of the architecture in hand added and merged later on into the scene.
You can Check our facebook page to see the making of the scene.

Sunny morning by Nouvelle Mesure

[Full CGI project]

We wanted to give a morning fresh effect to constrast with the warm atmosphere of the sun.

To show the morning dew above the vegetation, we played with volumetrics to make a full CGI mist in the foreground. (Look at Volumetrics pass)

To populate the render, we add some 3d animated characters with Axyz Anima 2.5 and then merge them in the scene.

Railclone was also usefull to make the facade panel.

Thx !

website : www.nouvellemesure.com/
behance : www.behance.net/nouvellemesure

Morning Walk by James

I started with a simple concept of a man walking back to his house in the woods after the morning walk with the dogs. And collected 3-4 reference images to begin work from – of the style of woods I wanted, of the building & the figure/dogs.

I wanted to try out Megascans materials and objects for the first time and include some dogs (they’re old low poly models, but I couldn’t find any newer high polys that were running). As well as render the image on one machine with Corona, with the aim of testing the boundaries of features that I would usually avoid in Vray – such as displacement on most objects, global fog, large amount of scattered objects & in camera Depth of Field.