Archviz with Unreal – Office from Archviz3D.studio by Adam Bernath
Scene created on a 4 year old macbook air, anything is possible.
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See Entries & Join! About ConvertedScene created on a 4 year old macbook air, anything is possible.
The so called XT3 building was designed by Allard Architecture. We were asked to make 2 images of this building to convince the clients of the design.
An image was inspired by some steamy Asian cities and Fargo series atmosphere. It turned into something different but still has its roots I guess.
Since Arnold renderer is my prefered choice of weapon to use on 3dsmax, problems such as making 4k textures pop out takes some time to perfect. On the other hand, its generally easier to use on exteriors along with short render times.
We hit the nail on the head on the wet cabro tiles on the extrerior shots. They came out better than expected. My issue though is, why 3d artists dont use arnorld renderer?
Since Arnold renderer is my prefered choice of weapon to use on 3dsmax, problems such as making 4k textures pop out takes some time to perfect. On the other hand, its generally easier to use on exteriors along with short render times.
We hit the nail on the head on the wet cabro tiles on the extrerior shots. They came out better than expected. My issue though is, why 3d artists dont use arnorld renderer?
Our project is located in Ulan Bator, Mongolia. As we see the architecture as a living being, corresponding to three important periods of a creature, the whole design concept of this short film can be separated into three sections.
The first section shows the birth of this building, like a butterfly getting out of its shell under the rising sun. Then in the second section, the building shines against the skyline of Ulan Bator, showing its beauty and vitality. After its birth and shining, in the last section, we created a dream for the building, letting it relax, sleep, and waiting for its next revival.