Coconut Island Restaurant Dezoor by Dang Nguyen Hai

This is a restaurant designed inside the Coconut Island hotel.

Designed in a minimalist way, using rustic materials such as wood, concrete, grinding stone, …

Coconut Island Restaurant | VTN Architects | 2019

Full CGI | Render by Dezoor

Softwave: Corona Render, 3dsmax, Itoo Forest

www.dezoor.com
https://www.instagram.com/dezoor.visualization/?hl=vi
https://www.facebook.com/Dezoor.Visualization
https://www.behance.net/dezoor

The Art of Painting by Mihai Macavei

The image represents a concept sketch for a small project that stars from a doodle. We explore architecture as a space-time continuum. Developing future landscape and architecture habitats. You might say we like to experiment with the shapes of things to come.

As Frank O. Gehry said in a Masterclass interview “building begins with a sketch, and Gehry’s sketches are distinctive”. Hope you enjoy out work.

Minas Tirith by Jacinto Monteiro

This is a non commercial fan project.
All rights belong to their respective owners.

This full cgi was created by @jacintomvmonteiro to develop a color palette, test assets, afternoon light setup, part of a big work in progress which includes all Minas Tirith.

About Battle-for-Middle-Earth Reforged:
Great project. Team of +30 fans worldwide trying to recreate a famous Real-Time-Strategy game, made by Electronic Arts in 2004, called Battle-for-Middle-Earth.
Check bfmereforged.org
This time, fans are converting/creating/modding it for Unreal4 with 4k resolution.
I have been following this free RTS game project for more than 2 years now.

Minas Tirith project:
Not long ago, I decided to challenge myself and help/join the BFME Reforged Team.
I am now responsible for a Gondor part: Minas Tirith and surroundings.
Trying to also cover for image rendering: Osgiliath, Emyn Arnen all the way to Mordor´s Mount Doom.
Around 200x200km of landscape…
Honestly, I still have doubts that I will actually finish this all so recently I asked talented Brahim Halawani @ravel.cg to join this “quest”.
He is creating the height maps for the various landscapes while I am modelling Minas Tirith basic walls and all Gondor´s architectural typology.
Only 25% or even less is completed from our side.
Once the model is finished, around 2021 lol (MT and landscape), it will be converted to Unreal4 by a part of BFME Reforged team and become playable and even destroyable.
Lets see how it goes but everyone is trying to do their best with a lot of passion and no one is rushing the project which is great.

I am sure Reforged will be the best RTS game ever!