The Church

How much can you reduce the elements in a scene and still achieve a good dramatic image? Here is an experiment where we tried to keep it VERY simple! The scene includes 4 main materials (concrete sails and floor, timber benches and stage, weathered plaster, metal altar and cross) and few basic geometries (check the building steps underneath) so we hope you enjoy the final effects.
This was a very funny and quick project to work on as it tested our skills in 3D and the Photoshop aspect.

We used 3DS Max + Vray + Photoshop.

Check this out to find out more about Dark Band Studio
Website: Coming Soon!
Instagram: www.instagram.com/darkbandstudio
Youtube: www.youtube.com/darkbandstudio
E-Store: www.gumroad.com/darkbandstudio

Hope

Children resemble hope & future. For a healthy community in future, we need to keep them in a good health. Here, with the help of design, we not only create an atmosphere for them to keep in touch with their friends during lock down, but also maintaining social distancing.
The project portraits a badminton playground in a rectangular shape & corners as sitting spots.
As the courtyard surrounding suggest, it has been built in a classic style manifesting Budapest rich architecture within a small yard.
This way, children have the chance to retain their positive vibes; later on, spreading it out.

An evening in Marrakesh

Inspired by the wonderful El Fenn Hotel in Marrakesh, the latest Dark Band Studio project was developed aiming to capture the relation between the location lightness, which looks like floating over the water reflection, and the stereotomy of the elements and materials used in the scene.

We used 3DS Max + Vray + Photoshop.

Have a look to Dark Band Studio e-store HERE

Check this out to find out more about Dark Band Studio
Website: www.darkbandstudio.com
Instagram: www.instagram.com/darkbandstudio
Youtube: www.youtube.com/darkbandstudio
E-Store: www.gumroad.com/darkbandstudio

Old memories

The image did for the 8th Fabio Palvelli Challenge, with the theme called “Traveling cities”. Well, the first idea that I had was to gather the most iconic buildings from the world, no matter where o when was built, so you can find Egyptian pyramids to some contemporary buildings like the St Mary Axe skyscraper from Norman Foster. The main story behind this image was that you can travel to the past when you were a child, and you played with your toys imagining awesome stories and cities.
I think that the hardest thing was to think about the story, and how to arrange all elements to achieve the correct focal point.
I wanted a mood of the image that would convey a forgotten place like the basement of the house, where you can find dust and some memories that maybe you have forgotten.
Resources used:
Megascans (3d Models and textures), Evermotion (3d models), Texture.com (textures), 3D Collective (Luts / Textures / Hdri), Sketcfab 3d Models (Araon, Artem Goyko, Bohdan Lvov, Brandom Westlake, Adrian H, Olmopotums, Pixelgrapher, Shedmon, TooManyDemons), Free3D.com (Docmikeb, Kim, Printable_models, Peremersenne Sklz0) and some models from Cadnav.com