Ashlar House

The architecture of the represented house is ideally refined and sophisticated. The rustic atmosphere is conditioned by the house’s location but it looks stylish and elegant. Having emerged from the surrounding context, the design no doubt creates a home of pleasant coziness. The house surely takes advantage of this vast site. It has been conceived as a journey for the owners to enjoy as they pass through both the building and onwards through the rear garden – with its raised wildflower meadow beyond. That’s why this detailed design certainly combines tradition with subtle modernity.

Also, we’d like to add some words about the technical aspect of the project, because many readers of Ronen Bekerman’s blog might be interested in this part of our project. The house itself was modeled in SketchUp by the client and remodeled in 3ds MAX. To achieve the atmospheric images, in particular evening shots, we used LightMix. Corona Scatter was a tool that we used to create grass, ground cover plants, and flowers. Every tree in the scene was custom placed to achieve the best desirable result of their location and scale. We appreciate details and every global material in the scene was made from scratch to recreate the surface in the most realistic way. The car model Porsche 911 was received from Szymon Kubicki & Bartosz Pęksa and adjusted by us for Corona Renderer.

Hope the article was interesting and useful.

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Mabs Time Cabin

Finished render using V-ray Next for Sketchup

*Architectural Interior to V-ray rendering
*Project title : Mabs Time Interior Wooden Cabin
*Modeled, Visualized and Rendered by : Yours truly
*Software used : SketchUpPro2018 x V-ray Next 4.10 x PScs6
*Used 2 HDRIs :
-Urban Street 01 by Andreas Mischok ; 2k resolution
-Reichstag 1 by Greg Zaal ; 4k resolution
*Render Resolution : 1400 x 1750

Mabs Time All Day

🔹 Architectural Exterior to V-ray rendering
🔹 Project title : Mabs Time All Day
🔹 Modeled, Visualized and Rendered by : Yours truly
🔹 Software used : SketchUpPro2018 x V-ray Next 4.10 x PScs6
🔹 Used 2 HDRIs :
-Spruit Sunrise by Greg Zaal ; 2k resolution
-Gamrig by Andreas Mischok ; 4k resolution
🔹 Render Resolution : 1300 x 1950