Tetrahotel
We always welcome architectural projects that are a bit out of the box, this hotel design by David Ajasa-Adekunle was a great opportunity for us to create extravagant moody images.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
A weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedWe always welcome architectural projects that are a bit out of the box, this hotel design by David Ajasa-Adekunle was a great opportunity for us to create extravagant moody images.
Beautiful Computer Generated Images is a collection of Seven projects, collection of seven Manifests, where every piece is an intersection of Technology and Art. It depicts imaginary places, imaginary objects where every element is arranged to create beautiful Composition and where photorealistic simulations are enriched and elevated by Custom color mapping to craft a piece formed by true Art.
Manifests show what I consider truly beautiful, what I am passionate about and what I love. Passion in Computer Generated Image, passion in Composition, beauty in Simplicity, Light, custom Colors, passion in bending image within a Purpose, in adjusting piece with an Abstract elements, all elevated by Custom Color Mapping to form something Unseen, something New and very Artistic.
Manifests have been developed for 8 months, working solely on the manifests, between 2016 and 2017 and are periodically released every three weeks. After all seven have been released, there is going to be a book stitching all the pieces together.
Everything is custom made – from scratch – models, materials.
I welcome to watch the fourth one.
IV. Reflections
Reflections is a collection of two imaginary urban spaces where beauty of Reflections and Refractions is portrayed. It depicts passion in Reflections and Refractions in its most natural occurrence, during Rain creating mirror like puddles. Also in raindrops, windows and wet environment. It also depicts passion in contrast between Older urban space and New urban space. Passion in Vintage cars.
Project has been rendered in Corona rendering engine. Modeling was done in 3Ds Max. Models and textures custom created except the car model. For the raindrops I heavly adjusted texture by Cornelius Dämmrich from his 52Hz project. Asphalt is made of many stitched textures together with custom painted high depth displacement map – download on Behance. Raindrops are placed on the car and windows by using dupicate offset car model refraction layer.
Inspiration credits: Jose Villa, Gardens by the Bay.
Every image below is as whole crafted using Digital art. It is Imaginary, not Real. Computer Generated Images.
In this work, I decided to combine photorealism and artistic lighting.
Interior Visuals of an upcoming renovation of an old factory building in the outskirts of Berlin.
This is a signature image for a competition to create a modern wooden building in the center of Gothenburg. The building will be located in Gothenburg´s first modernist area, Johanneberg. The work with the image was pretty straight forward. The forground and background was photographed during the winter so we had to edit the light and remove a lot of christmas candleholders from the windows. The facades and brick parts were modelled using railclone. The building was rendered using corona with corona sun/sky. Luckily, this entry won the competition.
The focus, on this project, was on technical and artistic/aestetic goals, tryng to add emotion to my pictures with some details that can bring the viewer into an alive context.
I love to experiment different camera type, for this project i choose a 6×6 camera with a tilt shift lens (from 100 to 150mm).
This scene (and in general my workflow) is strictly 3d based, i mean, i want to be much more like a virtual photographer than a matte painter, so i do a very subtle and quick post production with camera raw for adjust some contrast and color.