Paris Apartment. Bedroom.

Hi everyone!
This is the latest personal project of mine.The image was created in 3dsmax and rendered with Vray. Final color play was done in Photoshop.

More Pictures in original size –

Thanks for watching and I hope you like it )

Valley of Clouds

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.


A personal project that I have been working on during the past weeks in order to showcase some use of substance designer, caustics and fog, maybe just a technical exercise.

High res –>

Nasu Tepee

Hi All!

This is my new personal work.

I tried to make a 3d scene of “Nasu Tepee” as was designed by Architects : Hiroshi Nakamura & NAP.

The software I used included :

  • 3dmax
  • V-Ray
  • MultiScatter
  • SpeedTree
  • Zbrush
  • Marvelous Designer
  • Megascans
  • Photoshop

you can see the real photo of that Beautiful House here – Nasu Teppe by Hiroshi Nakamura & NAP

See the MAKING OF – Nasu Tepee

CitizenM La Defense

Images of the interior design of the front of house of the citizenM hotel in La defense Paris. Shown are the entrance / lobby, the iconic sofa with bar and the work space with living rooms. The interior design is by concrete architects. The original images were made 3 years ago and now completely remade to keep them up to date.