There’s lots coming from AXYZ this month (with more to come it seems). They released a beautiful new collection of 3D characters inspired by Le Corbusier´s Modulor. The 3rd chapter about the benefits of using 3d people is out and we are going to do a little image competition with you… so get on board!
Before we dive in about what “The Modulor” is, know that we are doing a little competition about it. You are provided with one of The Modulor models freely by using the coupon listed below. Use that to craft an image that you will send us for a chance to win :
- 1st place : The Modulor Collection + 1000 EUR in AXYZ Store Credits
- 2nd place : The Modulor Collection + 500 EUR in AXYZ Store Credits
- 3rd place : The Modulor Collection + 250 EUR in AXYZ Store Credits
Send us lots of images, much like the “Gymnastics” cover image above that was made by Slashcube, and we will add honorable mentions with prizes too. Sounds good?
So when you are ready – download and submit an image before the end of June 😉
Submissions Ended. Thanks!
About “The Modulor” and the new collection…
Charles-Edouard Jeanneret, Le Corbusier, formulates a new concept of city based in large buildings equipped with the necessary services to become self-sufficient units. It is the reconstruction period after World War II, and this context provides Le Corbusier the best spot for testing his theories about humanization of architecture.
Using innovative tools and materials, he projects an autonomous building, “a machine à habiter” in line with advanced techniques and standards incorporated to new cars , airplanes and steamships: the “Unité d’ Habitation” in Marseille.
The project is based on a fundamental concept: the search for an anthropometric system in which each magnitude is related to the previous one, as the basis of all elements of the architectural work.
“The natural measure of man must be the basis for all scales, which will be in relation to the life of being and its various functions. Scale measures applicable to surfaces or distances; scale distances considered in their relationship with the natural march of man; scale timetables to be determined taking into account the daily course of the sun.”
Modulor is born, a tool grounded on the principle of golden ratio, primary expression of a unitary universe, which visually unifies the parts of a project giving it balance, order and beauty in terms of human dimension.
“A harmonious measure to the Human Scale universally applicable to Architecture and Mechanics”
AXYZ design, the leading 3D characters developer company, launches its new collection inspired by the Modulor. Light, harmony, proportion and human figure applied both to functional and aesthetic design. 8 models exactly represented under Le Corbusier measures, in which human body establishes the possibilities of an object “to be always harmonious, diverse and elegant instead of being banal, monotonous and graceless”.
Each character in the new AXYZ design Modulor Collection is an instrument created to link man, its measures and its space occupation points, with visual qualities of the object in which he is inserted. AXYZ presents this new collection of 3D characters full of dynamism, amplified by the vivid colors from Le Corbusier´s images reproduced on our model´s dress, a Ballet of Prague dancer. The poses, static, bring force and introduce tension, rhythm, providing a sense of freedom and ease of movement.
AXYZ will also launch different versions applying neutral materials, appropriate to complete abstract images, cleaner and purer, where human presence is usually not required. As Le Corbusier´s Modulor, AXYZ Design´s model connects the architectural project to human universe, dynamic, moving constantly. A space for each architect to connect man with his environment.
Space, light and order.
“Architecture is the learned game, correct and magnificent, of forms assembled in the light.”
Now, the new tutorial
AXYZ Metropoly Tutorial Series, REFLECTIONS & MATERIALS
AXYZ design closes the loop with the first part of their Metropoly Tutorial Series, in which they are demonstrating the fundamentals of using 3D characters in your visualizations, giving you some ideas of how you can use our characters in creative ways.
This third installment is about “Reflections & Materials”, a great time saver feature that comes by using our characters when applying different materials and how they interact with reflections, allowing users to forget about the technicalities in post-production
“Accurate composition regardless of angles, accurate light interactions and accurate reflections in the environment can save you a ton of time. You can also use them in some non-standard ways, like we showed you in the last part, so let your creativity loose”
Check out the original post here – Metropoly Tutorial Series | Chapter 3 Reflections & Materials