Posts Tagged ‘gs-making-of’

Making of 'The House'

Making of ‘The House’

July 15, 2011 |  by  |  Making-Of, Tutorials

Rarely have I ever seen a private house residential project get so much attention and done with so much detail as ‘The House’ by Atelier York. This project marked the beginning of Alex York’s Atelier, starting as a relatively simple commission to produce exterior renders, but over the span of four years transforming into a complete 3d creation of the house using 3ds max & Mental Ray as the main tools producing more then 40 still images and the ‘Highlights Reel’ animation that you can see here. Follow Alex as he describes the process of creating this project, there is much to learn from him. Enjoy!

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Making of Trojan House by Christian Behrendt

Making of Trojan House by Christian Behrendt

March 19, 2011 |  by  |  Making-Of, Native, Tutorials

The Trojan House by Jackson Clements Burrows Architects was first posted on the blog in the inspiration section, and later followed by a Render vs. Photo of the Trojan House post based on Christian Behrendt’s personal rendering project. I now publish his making of Trojan House using Cinema 4D (C4D) and V-Ray for Cinema4D. Enjoy!

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Making of ASGVIS VRay for SketchUP Winning Render

Making of ASGVIS VRay for SketchUP Winning Render

September 29, 2010 |  by  |  Making-Of, Native, Tutorials

Dirk de Jongh from DWanimations won the very first render contest hosted by ASGVIS in March 2009 for an interior render done with VRay for SketcHUP with the image you see above. He kindly shares his process with us in this first SketchUP + VRay article on the blog. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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Making of 93 Tram

Making of 93 Tram

August 7, 2010 |  by  |  Making-Of, Native, Tutorials

As mentioned in the latest newsletter, I bring you Tom Svilan’s making of 93 Tram scene. This will be the first Blender + Indigo Render article in this blog. This combo is not the usual thing in archviz and I’ll try to publish more content related to the use of Blender and Indigo in particular. In this article, Tom describes his process from CAD to Finish, creating 3 Interior / semi exterior night time 3d renders. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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3D Ground Cover Modeling in 3D Studio Max

3D Ground Cover Modeling in 3D Studio Max

March 20, 2010 |  by  |  Making-Of, Native, Tutorials

Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of  ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!

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