I just found his recent work today. I thinks he's pretty good with the kitchen scene but take a look at it
aww comon... that's just a bad photo. The photo wasn't even taken at mid day as the rendering was rendered out in the very first image set and the rest are just bad photographs.
Interesting comparison - the night time visualisation in particular is perhaps more successful than the photo.
PS. Dave Morris - we prefer 'public realm', rather than 'landscaping' ;) but yes, Pete's visuals are fantastic compared to the actual construction
Interesting post, and lovely images all!
A former colleague of mine, Peter Guthrie, once did the same comparison between his renderings and my photos of a landscaping project by 7N Architects:
Bad photo or not... there is a photo-matching process here that we can learn and comment on - as you did.
As for matching the camera position to the original photo, I think it is very good - though, not that hard as it is a single point perspective.
As for other aspects, such as material & lighting, it is clear that pure simulation was not the main aim here. Even so, this is a great showcase and starting point to what I hope will be a valuable spot on the blog - Simulation of photography and what we can learn from this process and incorporate later in daily work without any prior photos to look upon.
And that's the point. As soon as you see great photos you want to recreate them and use as a template to reapply in your work. However this is when we come to the point when we must talk about not simply recreating a photo but go further in materials, composition and everything that could bring out more and more. That's what Behrendt try to achieve but we could far saying whats better and whats not.
Personally I think the dusk photo works better perhaps because of the more intense terrace lighting (I wouldn't go that far though) and the atmosphere due to it's colors and intensity. Also the perspective is a bit more dramatic which helps to exaggerate the shapes of this building, however really good try. The interior shot is definitely better rendered I would only soften the IES on the floor but that's all, it looks much better.
Definitely waiting for more projects
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more