great challenge, it was a very enlightening experience where everyone shared their knoweledge and points of view to help the rest.. congratulations to Samuel and Andrea!
congrats to all winners,was great to compete in and see what was really possible in maxwell.
i am definately using it more now due to the competition.
Hey this is a very nice surprise!!!
Thanks Ronen to have honored me with the podium! :)
And congratulations to Samuel and Roberto for their amazing works!
A lot of good works from all the participants!
P.S. Indeed I knew the problem with the leaves but I was wondering that nobodies notice it....
And coniferes aren't so pleasent to make flying around!
honor to the winners!
It was a pleasure competing with you, thanks for the opportunity to Ronen and see you all at the next contest.
Congrats to all the finalists and thumbs up for the winners. So much effort involved really produced really beautiful scenarios among all contestants!
Great work guys and great work Javier ;)!!
Wow! Thanks Ronen, and thanks again for providing us with another great challenge! Also thanks to Javier for providing the NGA House model. I really loved working on this one alongside so many other great artists and with one of my favorite render engines to boot! Congratulations to Roberto and Andrea as well, inspiring work! I certainly don't envy Ronen for having to decide between so many strong entries. A great effort on everyone's part!
Congratulations to the winners and contestants, very close challenge, we can see nice quality entrances and I'm so proud to see my model in so many environments.
Congratulations to all partecipants!! I agree with Samuel win because he did a great job and the idea is vey original ;)
I hope i can partecipate at the next challenge too :)
The Winners really earned their places!
To point the whole challange thread was simply amazing piece of useful stuff as the guys were kind enough to share their techniques!
Once more Congrats for Winners!
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more