its simply amazing..i started rendering sketchup models in 3ds max 3 days ago, and this is a stunning example...
in this scene at the beginning where you test the camera settings with an override material on all surfaces, could you show how you make that material? I am using my own vray Mtl with a dirt map in the diffuse and my materials look much more flat and colorless than yours. thanks!
@plumber Yes, when I made this scene I was using only JPG as backgrounds in the environment slot... since then I moved to IBL (Image Based Lighting) and I use a VRay Light Dome with and HDRI assigned to it...
I describe this in this post - http://www.ronenbekerman.com/hdr-image-based-lighting-3d-scene-setup/
hi ronen,,thanks for great web site first of all,and i wanna ask you something? i want to change the reflection amount of glass material,as you showed on your tutorial 'full reflection glass' but i couldn't find any settings that chages the reflection on glass material when i use texfallof? if you can help i will bi very glad..thanks anyway..
@kedharnathraju You are most welcome! I plan to revisit this scene at some point so if you or anyone else has any thing you like me to focus on this time - Let me know ;)
I'm having trouble placing the boards specular map! I'm using arroway textures too... I click on bitmap and the directory browser opens , but I cant select the file!!! So frustrating... I think 3dmax may be lachking ram memory or something.... It happens randomly with other displacement maps... may it be that the map resolution or file is way too big? Is there a way to trick 3dsmax to let me use more ram memory? Or a way to expand it? I've got 4 gb ram... maybe I need way more lol.
Btw... congratulations for this great site! You are a big help for all of us trying to learn the misteries of 3d rendering! Thank you very much!!
@ jgarciachoms : u sure when the directory opens your file of type is set to jpeg? i think that should be the reason you're not seeing it. its found in the lower right corner of the directory browser interface.
As for deceiving max to use more ram your best bet will be using a 64 bit version of max as the 32 bit never goes beyond 4Gb ram, you'll also have to increase your ram for that to work. Cheerio.
NB : Trust me, the mysteries are just starting, and they're quite big too... lol
Hi, am I correct to say that your steps for IBL were adding the bitmap of the sky, then dragging it over to the material box to offset it? I can't get the sky's bluish ambience to reflect on the house at all. The house (with AO) renders white and it doesn't seem to 'receive' the sky. Im sort of a newbie at this.
Your site here is the best on the web I think, pretty much a school for me now. Thanks in advance.
First of all, thanks for this stunning giveaway. I hope to learn many thing about V-Ray with this.
I started using V-Ray with version 2.0 But at this point, I am not able to find the background image. I am trying to learn about it. Could you give me a tip about this?
Thanks in advance.
Can you share the 3D model of Sketchup of this brilliant work? I talk to ASGVIS and they send me here to ask for the Model it would be much appreciated.
I have some time to kill at work for a change so I'm playing with this oldie but goldie, do you mind sharing the material for your grass-setup? it would be much appreciated ;)
Excellent work I just wondering if you can share the Original Model in Sketchup I work entire in Sketchup and I want to replicate the same effects or close with Vray for Sketchup if you can email me the Sketchup model. I really appreciated. Excellent work.
Hi Ronen Bekerman,
thank you for sharing a lot of useful information. great work...
i've been searching for a complete video tutorial. modeling architecture from CAD file in sketchup. importing a CAD file into sketchup and modeling in all aspects. your efforts will be highly appreciated. it will be very useful for people like me...
thanks and regrds
Gamma 2.2 is not working for me.. it shows all materials as they are in Vray RT.. but at the rendering everything washed out .. can you help me with it Ronen? Thanks..
Rendering normal and VRay RT are not in sync for some types of settings. How do you set your Gamma workflow?
Thanks for your reply.. I set my gamma as you recommended.. 2.2 and materials looks washed out in the materiel slot... final render also have washed out effects...
Here is the image with Gamma 2.2
Here is the image without Gamma 2.2
Thanks for your time :))
It looks like. when i import a texture in material slot.. it is using images own gamma that is 1.0 ... even though i selected input gamma/out put gamma to 2.2 in preferences.. it just wont load textures as gamma 2.2 textures.. I need to manually set it for every texture then it wont look washed away..
Thanks for the tutorial.. I am wondering where to put Arroway Specular map in vray? I am not just talking about the wood material you have used..
For some images arroway have given s = 100% and g = 20%
I am kind of confused with it :(
It's the first time I've seen your work and I recognize that you have a great knowledgement about the workflow with vRay.
I personally prefer Fryrender or any other unbiased render engine but the expensive hardware needed limits the sizze of the scenes and projects I can execute with Fryrender.
By the other part exist people like you who reach great and amazing result (still) with vRay and this illusionates to me a lot...THANK YOU!..I still can work with vRay...
Let me start with the main question which has invited to me to write here:
"VRayScatterMap"...I've been searching about my VrayScatter plugin options and features and I have only found VRayScatterTexture...Or VRayScatterMask, but with any of these maps from VrayScatter I can have a control of the textures applied to two types of objects converted into proxies...For me, it's a dream if I could change the appearance (temperature, for instance, or color as you said)of the texture of each proxy I have created with VrayScatter...So: Have you written correctly "VRayScatterMap"?...Believe me: I can't find this feature and you know how important is for me...Does such a feature exist?, I can't believe it! . Please, let me know where can I find it!.
Thank you very much in advance.
Great tutorial. Please, post more. Let us learn more. ;-)
Nice work! One question though. How did you model the water surface in SketchUP? Can you share the water surface? This is the only thing in SU I can't figure out.
The water surface is actually a flat plane! the end result is all bump mapping related.
But... it is very easy to create a wavy water surface inside SketchUP and fast too. Just use the Sandbox tools for that.
I'll capture a quick video and post it later so you can see it.
Mmmm sand box tools! But, I would want the water surface to be either really big and detailed or tile-able. Where did you find water surface bumpmaps?
I'm looking forward to the tutorial on that. Can you do a Tutorial on the miniature model style (all wood type and typical model look)
Keep posting! Great blog.
Thank you so much for such a wonderful and easy to understand tutorial. People usually don't share things with so much in it as you did and i really appreciate it :).
Your work is simply AWESOME and I am desperately waiting for your next blaster post.
I have a little problem using LWF and it would really be a great help if you can guide me through.
when I use linear multiply in color mapping the blending between the brighter and dark area is not soo smooth but in case of exponential color mapping its much better (I experimented it in a Interior scene with sun light coming inside from a window).
Please give your inputs and guide us the right direction.
Why not just render the mod with Vray for sketchup instead of first bringing it into 3DS?
Silly question maybe but im new to this? Im just begining to learn Vray for sketchup.
Thanks for a great tutorial, it really cleared up some issues for me.
I have been using 3dsmax for some time but I am fairly new to vray, so I really appreciate people like you, who are willing to pass on information to us "new-commers" :)
Hello Ronen. Congratulations on posting (tutorial) and the blog.
I would like to give a suggestion for you. You could submit this, or another making of, but addressing the V-ray for SketcUp.
CAD + SketchUp - Modeling & application of textures + V-Ray for SketchUP (textures, lighting, background, etc...)
I believe that many here do not work with V-Ray in 3DSMAX, only with V-Ray of the SU. It would be nice one Making Of these 3 combination's. CAD + SU + VRay for SU
Please, explain a little what's the benefits of using sketchup and not importing cad files directly into 3dsMax?
From my experience working on both apps, and I do use both but for different things. SketchUP is so much more better for architecture modeling, especially if you model as you design - you really can get to model at the speed you think. I personally can never do that with 3dsmax, as I'm sure many others.
If you decide to learn 3dsmax and you get really good at it, you might model fast too as you design... but I do it along side the architects and it is much easier for them to understand the SketchUP model then the 3dsmax model and GUI.
Add to that the fact SketchUP is 1/8 of the price of 3dsmax and thus more popular with architects it makes much more sense to use it and ping pong SU files then 3dsmax file format.
Bottom line - 99% of my modeling is faster and much more fun in SketchUP... I need 3dsmax for rendering with VRay, Maxwell Render and such.
These days all the main render engines have plugins for SketchUP so I try to shift as much as I can towards SketchUP, but there are to many plugins and resources I have for 3dsmax that this is a problem still.
I've been checking out modo since it was out to replace both SketchUP and 3dsmax as one platform to do it all, But SketchUP is faster still for me with modeling.
In my previous comment I noted an issue with the background image appearing too dark, and not showing correctly on reflective / refractive materials in the scene.
By comparing your scene with mine and trying to isolate what was going wrong, turns out that I was using a camera with F-Stop 16 | Shutter Speed 125 | ISO 100
Although this configuration adjusted the correct exposure for the objects in the scene, the background image was completely underexposed. By adjusting it to your settings (2.8 | 60 | 200) the background now rendered normally.
Now what confuses me is the following - Keeping the VRay Sun and VRay Sky would now overexpose the objects so that the background image could be correctly exposed:
- Either I delete the VRay Sun & Sky, and only use the background image.
- Or I adjust the sun multiplier to something like 0.01.
So far the latest was the one that gave me the best result, keeping the VRay Sun & Sky and background image correctly exposed. But, is this the right way? Is it correct to keep both of them? Or should one just stick to one of lighting source solution? Because the background image already lights up the scene a bit, I'm afraid that adding the VRay Sun & Sky will create unreal results.
What is your procedure when you want to use a background image and keep a real sun/sky settings on exterior renders?
Once again, thanks for your attention
I appreciate the fact you find this tutorial of value to you.
In this scene i used only an image for the general lighting. No VRay Sun or Sky was used and I only added VRayLights for the interior and Spotlights for the pool. This isn't the only way to go, just my way in this particular scene.
You can add a VRaySun or VRayLight to add additional direct light if you like but you will most probably have to compensate somewhere else for it to get the same exposure. Either in the VRayPhysicalCamera settings or the levels of the background image.
You must establish the starting point of your setup and adjust from it. I would never change the VRaySun intensity from the default 1 when I use it for example, since this is what I decide as a baseline and it fits with the Physically Correct Concept that was integrated into the new versions of VRay.
Ultimately what matters most is your own eyes, end even though I do my best to keep things "Physically Correct" as set by the render engine - It is really only a method to start with and get rather predicated results and I allow myself to adjust freely along the way as needed if my "eyes" says so.
Hope this helps. If you like to share your work, finished or in progress, you are invited to use the newly opened section of the forums that will allow in depth discussion of such things.
Thank you for immediate reply! It was of great help indeed.
I discovered your forum section, and there is a lot of information there which i plan to dig in the following days.
As you suggested, i chose to maintain the intensity = 1 to keep things 'physically correct' as you told. By adjusting the background image output levels and the VRayPhysicalCamera values, it now renders both objects and background correcly exposed to a Sun with intensity = 1
Thanks once again for your reply,
Thank you for your inspiring and, above all, great tutorial.
I am trying to follow your steps, assigning a background image to the render but I'm having problems with the "Affect Background" option not displaying the image correctly on the render (too dark) and also the reflective / refractive materials aren't rendering correctly.
Could you please check what's wrong?
Many thanks in advance,
Very Very Nice and easy to understand tutorial. Many Many Thanks for all your help.
Your work is awesome! Thank you & Best of luck.
Thank you for the fantastic posts and great blog, I am always impressed when CG artists are willing to share their "trade secrets" ... keep up the good work.
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