SketchUP Importer in 3d Studio Max 2010

SketchUP Importer in 3d Studio Max 2010

0
September 15, 2009 |  by  |  News

While writing posts 9 SketchUP tips for better 3d modeling workflow & Making of ‘MS House’ at dusk, part 1 i refereed to the process of exporting SketchUP models as 3DS files to be imported into 3d Studio Max for more work and rendering. Today I’ve learned that Autodesk has released a new SketchUP importer for 3d Studio Max 2010 available for all their subscription holders. Boy, if ever i wanted to be a subscription holder it is now.

The thing is a never really found any incentive to upgrade from version 9. but since Autodesk did notify all the users about the termination of upgrades for 3d Studio Max 9 starting from March 16th 2010 – it is a good time to upgrade regardless.

They posted a video presentation about it which shows it all, but to sum up the highlights :

  • Support for the double-faced materials workflow available in SketchUp, so arbitrary surface orientations don’t cause models to appear to be missing faces when displayed in 3ds Max.
  • Preservation of original pivot and scaling values of objects and instances.
  • Consolidation of material references. Multiple uses of the same SketchUp material are collected and referenced back to a single material, saving revision time.
  • Automatic creation of MR materials and MR Daylight system correlated to the SketchUP model.

This is a smart move by Autodesk supporting the very popular SketchUP and actually allow for the use of the free version of SketchUP since the importing is done on the 3d Studio Max side this time by reading the SKP file directly.

check out the video presentation for this new importer

My only problem about this new Importer is that V-Ray is not supported automatically too, I’ll have to find some easy solution to convert from MR – if you know some, please comment about this below.
7 comments
phuong_hehe
phuong_hehe

conection extension 3d 2011......stoped because liecens sketchup pro....i am  worry

Rubén
Rubén

is it better, same or worse than the traditional .3ds conection between skethup and max?

Thanks in advance

Rubén
Rubén

Someone experienced the VRay engine in imported .skp files?

Yves
Yves

Prompt update! Nice work! Looking forwards to seeing more post! Cheers.

Pixel
Pixel

That's something that will come handy ! Not sure about the "Support for the double-faced materials" is a good thing... better to model correctly in SU first !

Ronen Bekerman
Ronen Bekerman

I sure agree about modeling correctly! but many will appreciate this feature i think.

Recent Posts
Making of Z'Axe Boutique

Making of Z’Axe Boutique

09/19/2014  |  4 Comments

Frank Raymond's 'Z'Axe Boutique' visual captured my attention for its color, light, composition and for being so rich in details... more

Bauhaus Archiv by Bertrand Benoit

Bauhaus Archiv by Bertrand Benoit

09/18/2014  |  2 Comments

Bertrand Benoit keeps on going with his series of reconstruction of existing architecture. After tackling Salle Labrouste in Paris, France -... more

Using Surfaces with Forest Pack Pro

Using Surfaces with Forest Pack Pro

09/16/2014  |  10 Comments

Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for... more

AXIS Viana Hotel by Leandro Silva & ROOM

AXIS Viana Hotel by Leandro Silva & ROOM

09/15/2014  |  5 Comments

Two Braga, Portugal based ArchVIZ studios Leandro Silva ARCH.VIZ and the ROOM join forces and showcase their first shared in-house... more

Making of Adelaide Housing by Arqui9 Visualisation

Making of Adelaide Housing by Arqui9 Visualisation

09/11/2014  |  11 Comments

Pedro Fernandes is a frequent forum dweller, sharing great work featuring a style approach I like a lot. He posted... more

VIShopper Giveaway

VIShopper Giveaway

09/09/2014  |  5 Comments

After some pause, and while you keep sending great visuals for all previous giveaway 2nd stages, the 7TH 2014 blog... more