I just want to learn that how you create the model of waved pool water. I couldn't find any tutorial about this.
As I post in the part 2 I love the work that you do in Sketchup and later in MAX but I want to see if you are willing to share the model in Sketchup so I can replicate the great effects that you create.
Thanks again for this awesome work.
Great tutorial, love this work flow! I've been exporting using the tasty .fbx format plays nice in max.
Very nice tutorial!
Could you please share the sketchup model to follow you step by step in the Part2 ?
Hello Ronen, I would like to know how you work with AutoCAD and generate the views and the senses that they convey!
I find it easier to group items in the cad file, by making them into blocks, before importing cad file into SketchUp. They will open in SketchUp already as groups and this avoids having unrelated line-work interact with each other upon import. I think there may be a problem with cad blocks defined with origin at 0,0 leaving a "point" there and causing zoom problems in SketchUp (need to test this to make sure) so its best to have more localized reference point.
Did you buy Autocad LT just to clean up the drawings, or do you use some other software?
Superb tutorial. I'm thrilled with so many interesting angles covered on Sketchup.
Thank you so much.
Excellent post. I must say though, I haven't seen a properly layered CAD hit my inbox since… oh… um… ever.
Yes, it's true... CAD files come in all shapes and sizes... some forget the Z axis is there even in a 2d drawing file, though is does look like abstract art looking sideways at times :-)
Yup, following up on what Mark C. said on top, I'm also quite curious as to how the wires were made.
I'd like to just ask how you made the wires of the louvers? Is there any script downloadable for that?
Thanks! Keep up the good work!
Any idea when we can expect the second part?
About the modeling - is it bad to have groups in groups etc. how does this behave in max?
How do you do glass going from SketchUP to 3dsmax? Is it one plane facing the front outside for exterior renderings or the front facing inside for interior rendering…. or do you is it just a thin box… I ask this because I have a lot of problems when I try to take a simple plane from SketchUP to max and make it glass.
Thanks again and looking forward to the second part.
It will be posted soon, probably after the weekend.
About groups - You can have them nested, that's not a problem. The ways you export make the difference. If you choose by material then in max you will get a parent with material name and all the geometry that belongs to it as children. If you choose full hierarchy then you will get the nested structure in SketchUP in 3dsmax too.
About the glass – just pick one direction for all (inside or outside) and you can keep them as single planes. In 3d studio max you can pick all those planes and use the shell modifier to add the thickness. Glass must have thickness to render correctly.
When I was using sketchup before I skipped that crucial step and ended up with a real mess in max. Now I see how it can be avoided!
Very informative tips/steps!
I don't usually spend much time cleaning up cad files, which I regret later on. Its also interesting how you work in Sketchup, do you get any problems when importing to Max, like flipped normals?
Very interesting. Never touched Sketchup before but your tut definitely got me intrigued. Some more info on the actual modeling would be very welcome.
Thanks for the feedback!
Check back here soon, I'll probably post some new how-to's about the things you mention and more.
It would be extremely helpful if you could include some more modeling information, specifically how you keep all the model components organized and maybe if you could, your methods of modeling a couple of detailed objects like louvers and edges.
I personally have to thank you for posting such useful thread, because this is something i have been looking for quite some time. I have no doubt that it will benefit a lot of people.
Looking forward to seeing more thread like this in future.
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