Making of Chimneys House

0
May 4, 2010 |  by  |  Making-Of, Native, Tutorials
43 Flares Facebook 0 Twitter 30 Pin It Share 7 Google+ 1 LinkedIn 4 StumbleUpon 1 Reddit 0 43 Flares ×

I’m happy to bring you a new making-of article by Diego Munhoz Ferreira from Neohaus. In this article he will describe the creation of his great re-creation of Marcio Kogan’s Studio MK27 ‘Chimneys House’ design, created as a personal study. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

Use the green retweet button above to share it with your twitter followers too!

diegomf avatar Making of Chimneys HouseAuthor: Diego Munhoz Ferreira
Diego M.F. is an architect, freelance 3D artist and director of NeoHaus, studio specializing in architectural visualizations.
Check out his website at – www.neohaus.com.br

The Scene

I have chosen to render the ‘Chimneys House’ as a personal work, as I always think that technically we benefit ourselves when we choose a good project and it has pictures as references. We can understand better how light, reflections, and materials work this way and reflect that in our daily work.

The project came from Studio MK27, lead by Marcio Kogan, who is a renowned contemporary architect. Their architecture is clean and volumetric, and uses a lot of textured materials. These elements go with what I like to represent in 3D… Looking at their website www.marciokogan.com.br I found this project, that I really enjoyed, called ‘Chimneys House’.

Everything started with this picture

making chimneys house 01 528x344 Making of Chimneys House

You may notice that the photo was taken while the work was clean, brand new… But looking at other pictures of this project I saw that they had planted Ivies in order to grow and cover the walls as time passes by. The mass rustic wall would keep signs of rain, on autumn or winter the leaves will fall, etc.

Modeling

There are several ways to model a scene from scratch using only photos as reference, but the main idea is to keep your feet on the ground. Do not use crazy measures. Knowing that a doorway is around 2.20 meters, or that the wooden planks are between 5 and 12 cm. Or that the ceiling height is between 2.60 and 3.00 meters. With that in mind I was doing boxes with the measures I thought that the elements of the picture could have. Always starting from largest to smallest.

Although it’s impossible to hit the exact size of things in photos, it is very important to work in real scale!

Other photos of the same project helped me to understand the proportion of the elements and also understand the elements that are in the immediate surroundings and how they would affect the scene.

making chimneys house 02 528x344 Making of Chimneys House

making chimneys house 04 528x350 Making of Chimneys House

making chimneys house 05 528x350 Making of Chimneys House

For wood flooring I used the Floor Generator plug in, it is very useful in these cases because it also works very well with Multi Texture, as it generates random ID’s for their elements.

To use it you just need a shape outlining the area you want the pieces to be generated, run the script with the shape selected, activate the Interactive Update, in order to see changes as it goes on the viewport, and play with the fields until you get it the way you want. But beware, if you deselect the shape, the mesh will be created and the floor changes you make in the Properties of Floor Generator will no longer affect the mesh.

making chimneys house FG Making of Chimneys House

Floor Generator Settings

The dried leaves are simple planes with twist and bend modifiers. Multi Texture distributes five variations of bitmaps randomly among them. These meshes were distributed with the Advanced Painter script, where you choose the elements that you want to distribute (in this case the leaves) and in which areas you want to distribute, and you actually “paint” in those areas and items are distributed with variation in rotation and scale of your choice. It is important not to make a very homogeneous distribution, try to imagine how these leaves would go to the corners, because of the wind for example.

making chimneys house AP Making of Chimneys House

Advanced Painter Settings

To create the falling leaves I used the Particle Flow system in order to generate more real randomness and so that each leaf has its own properties of rotational and speed, as this will give greater realism when rendering using the Motion Blur.

making chimneys house pf Making of Chimneys House

Particle Flow

The Ivies were done with the Guruware´s Ivy Generator plugin.

The trees were made with Onyx Tree, textured and then converted into VRay Proxies to save (much) RAM.

Here is a general scene overview:

chaminesmakingoff01 528x306 Making of Chimneys House

chaminesmakingoff02 528x306 Making of Chimneys House

Texturing

For texturing a wood floor, we must understand that each piece has it owns characteristics of diffuse, reflection, bump… To get this result I used Multi Texture, an amazing plugin that assigns random bitmaps and/or variations of Hue, Saturation and Gamma between ID’s or objects.

The texture of the wood is from CGTextures website, edited in Photoshop to create seven different boards

making chimneys house tabuas Making of Chimneys House

making chimneys house madeira 528x442 Making of Chimneys House

For gravel, I thought of using Particle Flow or Reactor to distribute a lot of spheres… But as it will not appear that much, I did it with 2D Displacement.

Gravel:
making chimneys house pedriscos 528x327 Making of Chimneys House

Leaves:
making chimneys house folhas 528x404 Making of Chimneys House

Camera and Lighting

Before lighting, I usually leave all the elements of the scene already textured, even if they will require several adjustments later, and if you are using Global Illumination this step is very important.

When light up a scene, I always lit the “more” important light first, in this scene I think that is the sky light, and then I lit and adjusted the “less” important lights…

Lights:
making chimneys house lights 1 528x326 Making of Chimneys House

making chimneys house lights 2 528x266 Making of Chimneys House

Camera:
making chimneys house cam 353x528 Making of Chimneys House

Render and Post-Production

For the falling leaves I decided to do a separate render and then composing it in Photoshop… So I would have more flexibility in choosing the position and color of these leaves.

To render something that will be composed later it is important to consider how the alpha channel will relate to the Anti-Aliasing… In this scene the colors of the leaves shift towards brown, if I render the scene with a white background, the Anti-Aliasing will mix the color of that white background with the colors of the leaves and will leave an undesirable bright edge on objects, which can be difficult to remove in post. The ideal is to choose a color for the background that is very similar to the object of rendering or at least medium gray, to minimize this “defect”. In rendering where the Motion Blur is on this decision was essential to have a correct clipping of alpha channel, and consequently a correct fitting when composing the scene.

making chimneys house folhas Making of Chimneys House

Motion Blur

making chimneys house render config 528x456 Making of Chimneys House

Render Settings

making chimneys house render 528x351 Making of Chimneys House

Render Output

For Post-Production I always render some render elements so I have more flexibility to create effects, reflections or specular highlights.

making chimneys house elements Making of Chimneys House

Render Elements

casadaschamineswiref 528x351 Making of Chimneys House

Wire render

making chimneys house CAM 01 528x348 Making of Chimneys House

Render Output

In the photos the fire pit was not lit, but I had to light it! So I made another angle for this, where the fire could be in foreground. Many people asked me how I did this fire, but it was actually the easiest of all! It is simply a bitmap from CGTextures and in the PS layer as Linear Dodge (Add).

making chimneys house fire Making of Chimneys House

Fire Bitmap

casadaschaminesfogueira 528x396 Making of Chimneys House

Wire render

making chimneys house CAM 02 528x396 Making of Chimneys House

Render output after post

Animation

I have little experience with Particle Flow, and the fact that it can be animated excited me to do a little animation of this scene, where the leaves fell and collide with the wooden floor. I researched a bit and could set up the Particle Flow for that.

making chimneys house PF AN Making of Chimneys House

Particle Flow settings for animation

And for the animated fire I used the incredible FumeFX plugin. After some adjusting, I’ve rendered a separate sequence of the fire and composed in After Effects CS4.

The animation can be seen here

Thank you all!

Diego’s original Chimneys House 3d render thread

You are welcome to comment on this article and ask questions using the comment box below!

Subscribe to my Newsletter

21 comments
Mark Staddon
Mark Staddon

I Remember this project well. Excellent!

hussy
hussy

Its amazing. Music has a great influence in architecture and your animation proved it.
great job

Ciscolara
Ciscolara

how do you install the scripts from CG SOURCE? where do I pleace the files I downloaded??
anyone knows?
Thanks

JaviPintor
JaviPintor

Very nice the work with the Particle flow, I wish to learn something more about it. The tutorial is very well eplained.

Thank You.

J.Pintor

GPZ
GPZ

Hi. Great work.
Where I can find the texture you used for plaster?

Thxs

katerlake
katerlake

great work and an very good explain, to do this.

It´s perfect.

Diego M.F.
Diego M.F.

Thank you all! I´m very happy to get such feedback !
And I echo (again!) Giacomo an MA, Ronen is doing a great work on this website.
Ivo Sucur, the camera ISO is 100.

MA
MA

I echo the sentiments of Giacomo. I only just discovered this website the other day through a link to the competition but I have already discovered a number of useful tutorials and new articles are appearing all the time. Thanks a lot Ronen, and of course to Diego for this making of.

Ivo Sucur
Ivo Sucur

Great stuff Diego, I like the mood and overall composition. Thanks for sharing! One small question - I was wondering, what was the camera sensitivity (ISO) in this case? was it 200? 400?

Cheers,
Ivo

max3dvi
max3dvi

amazing... light, texture, it's all perfect!

I am not an expert and I have a question - in the wire render the deck is subdivided according what seems the right wood pattern? is this right? did you modeled it?

MA
MA

If it's a script stick it in the scripts folder and if its a .dlm, .dlu or .dlt... then in the plugins folder unless the instructions state otherwise.

MA
MA

Hey Diego, above you mention that if you deselect the shape you will no longer be able to edit the mesh - fortunately that isn't the case. Just thought I'd let you know that if you reselect the floor it created, and click on 'fetch settings' you are then able to adjust the floor again. Hope that helps.

Diego M.F.
Diego M.F.

Thanks !
The wood planks were modelled with Floor Generator. You can find the configuration in the making of.

Ronen Bekerman
Ronen Bekerman

Hi, Diego mentioned this in the article - it is actual geometry automatically created with the help of the Floor Generator Script from CG-Source.

I will post Bertrand's article soon were he addresses the script in great detail

Stay tuned!

Giacomo Arteconi
Giacomo Arteconi

Hi Diego, Hi Ronen,

I just want to thank you for the great job you're doing.
Diego the tutorial is cooool and Ronen you're developing the best VRay resources website available on the net!

Keep on like that!

Giacomo

Troy
Troy

Couldn't agree more!

Ronen Bekerman
Ronen Bekerman

Thank you very much Giacomo, It's important for me to read such feedback!

Trackbacks

  1. [...] Diego Munhoz Ferreira from Neohaus has created a fantastic how to tutorial over at ronenberkerman.com… check it out. [...]

Recent Posts
25 Free 3D Furniture Model by ODESD2

25 Free 3D Furniture Model by ODESD2

04/16/2014  |  12 Comments

It is great to see design studios offer 3d models of their items like Ukrainian based Design Bureau ODESD2 did... more

SketchUP V-Ray Proxy Grass

SketchUP V-Ray Proxy Grass

04/15/2014  |  13 Comments

Creating 3D Grass and Scattering it all over the place inside 3dsmax was featured here plenty, but with V-Ray for... more

Forest Pack 4.2 Pro & Lite Released

Forest Pack 4.2 Pro & Lite Released

04/10/2014  |  No Comments

iToo Software announce today the release of Forest Pack 4.2 Lite & Pro. The new version includes support for V-Ray... more

model+model Released Vol. 09 / Kitchen Accessories

model+model Released Vol. 09 / Kitchen Accessories

04/08/2014  |  No Comments

model+model released a new volume of Kitchen Accessories 3D Models to help you spice up those interiors you are working... more

Making of House in the Forest

Making of House in the Forest

04/07/2014  |  12 Comments

Juan Carlos Torres's cold and foggy visuals of a House in the Forest awarded him Best Visualization of the Week... more

10 Free 2D Cutout People

10 Free 2D Cutout People

04/01/2014  |  12 Comments

Juan Carlos Ramos kindly shares his second 2D Cut Out People Pack. As I always say - You can never... more