Making of GH House by Anton Cherenko

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April 4, 2010 |  by  |  Making-Of, Native, Tutorials

As mentioned it the March 2010 newsletter, April is the month for the GH House articles to be posted and I’m very happy to bring you the first article by the challenge’s Honorable Mention Award winner, Anton Cherenko. I really loved the fact Anton showed the back side of the GH House, a side not so explored during the challenge. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

Use the green retweet button above to share it with your twitter followers too!

anton cherenko avatar Making of GH House by Anton CherenkoAuthor: Anton Cherenko
Anton participated in the GH House Challenge, winning an Honorable Mention Award for his entry. In this article, He describe the process of working on his images. Check out his blog at – http://cherenkoart.blogspot.com/

I’m very happy to share with you the process of creating my entry for the GH House Challenge. This 3d scene was made with 3D Studio Max 2009, VRay render engine, OnyxTREE, Adobe After Effects and Photoshop.

Introduction.

The first step, after I downloaded the model, was to find an interesting POV. The GH House architecture design was very great in that there were many good views to explore and chose from, but I wanted to find a really unique POV… One that will distinguish my image from the others. I went for the rear, and rather closed, side of the house that eventually was only showcased by me (among the finalists)

gh house making anton cherenko 001 528x337 Making of GH House by Anton Cherenko

Scene overview

gh house making anton cherenko 002 528x337 Making of GH House by Anton Cherenko

Exterior POV’s

The process of looking for interior POV‘s was the same, at first I wanted to show the second floor of building , but then I changed my direction to the main room because it reproduced the general mood of this house in best way.

gh house making anton cherenko 003 528x337 Making of GH House by Anton Cherenko

Interior POV

General Modeling.

There weren’t too many complicated objects to 3d model, and not too many parts of the structure that I’ve changed. I removed the walls along the perimeter, added a river canal (A most important element in my scene, adding that dramatic mood I was looking for) and a bridge across it.

gh house making anton cherenko 004 528x337 Making of GH House by Anton Cherenko

Detailing the selected POV

In order to achieve a more realistic view for the water surface I created little waves originating from the boat and lamps. First I made a plane, converted it to an editable poly and changed the vertexes locations for my canal form, then I raised the polycount in places where I needed it and used the ripple modifier on them.

gh house making anton cherenko 005 528x304 Making of GH House by Anton Cherenko

Final wave effect

gh house making anton cherenko 006 413x528 Making of GH House by Anton Cherenko

Creating the water & ripples

Interior Floor Creation

For the floor I used a very useful script called FloorGenerator from CG-Source – A great parquet flooring creator, all you need to do is choose the plane where you want to create it. You can see my settings in the image below…

gh house making anton cherenko 008 528x337 Making of GH House by Anton Cherenko

FloorGenerator Script Settings

Creating Trees & Plants

Trees and bushes were generated using OnyxTREE’s Treestorm plugin for 3dsmax, which were converted to VRay proxies to make my work with the scene and image render possible as far as memory resources were concerned.

gh house making anton cherenko 009 528x337 Making of GH House by Anton Cherenko

Trees & Plants

Grass creation.

First step was creating a few single grass blades. Second step was to distribute them on small area and then attaching all of the blades into one editable poly object that was converted to a VRayProxy. Next I distributed that VRayProxy object on surfaces where I wanted to place the grass on.

gh house making anton cherenko 010 265x528 Making of GH House by Anton Cherenko

Creating single grass blades

Then I add some single plants for some variation in the grass surface and make it seem more natural

gh house making anton cherenko 011 413x528 Making of GH House by Anton Cherenko

Adding single plants

For the distribution of all the vegetation in the scene I used Gtools_Jar_Planter script made by Guillermo M Leal Llaguno. big thanks for Guillermo for that script!

gh house making anton cherenko 012 413x528 Making of GH House by Anton Cherenko

Distributing the vegetation

Texturing.

The main wall material

First I mixed two layers in Photoshop to get a kind of texture I like.

gh house making anton cherenko textur 01 528x352 Making of GH House by Anton Cherenko

Concrete texture

I added some dirt using a composite map in the diffuse slot.

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Concrete dirt composite

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Concrete material structure

gh house making anton cherenko textur 02 Making of GH House by Anton Cherenko

Concrete material end result

Metal material
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Metal material settings

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Metal material structure

gh house making anton cherenko textur 05 Making of GH House by Anton Cherenko

Metal material end result

Lightning.

For both exterior and interior scene I used VRaySky with a VRayCamera. For the interior building lights I used VRayLights (plane).

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Interior scene lights

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Exterior scene lights

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VRay camera settings

Rendering.

I used the same render settings for both Interior & Exterior.

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Render settings 1/2

gh house making anton cherenko 017 528x493 Making of GH House by Anton Cherenko

Render settings 2/2

Original render outputs

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Original exterior render

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Original interior render

Post Production.

First I changed the background of the exterior render.

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Editing the background

Then I tweaked the color balance and levels.

gh house making anton cherenko 021 347x528 Making of GH House by Anton Cherenko

Color balance & levels settings

gh house making anton cherenko 022 528x385 Making of GH House by Anton Cherenko

Color balance & levels output

For the final touch, some fog effect was added using a simple brush in photoshop with 0% hardness.

gh house making anton cherenko 023 352x528 Making of GH House by Anton Cherenko

Adding the fog effect

And with some more postwork, here’s the final result icon wink Making of GH House by Anton Cherenko

anton cherenko exterior preview 728x472 Making of GH House by Anton Cherenko

Anton’s GH House Challenge thread

You are welcome to comment on this article and ask questions using the comment box below!

16 comments
whitebirchstud
whitebirchstud

Well done. You kept it simple, which I like, and you impressed us with it.

zekk
zekk

Also some of the images are not popping!????????.its too small.

zekk
zekk

what i observe with this tutorial are almost lots of gaps..jumping in and out ...this should be updated...nothing to say. YOU HAVE TO UPDATE THIS...thanks!.

Alberto
Alberto

Awesome man congratz and thx for posting!

Nando
Nando

what I can say... superb!

Gyo
Gyo

I am really amazed by how u work your material maps...

How did you do it? Photoshop? Or you took a picture of the actual object?

jMy
jMy

Nice work !

Ronen Bekerman
Ronen Bekerman

Hey Anton, I've seen you got an Evermotion front-page! well deserved... Congratulations.

and that is actually the 6th GH House entry to get a front-page at evermotion :-)

Roman Molina
Roman Molina

Excellent making of, very nice techniques and thanks for the tools links, will sure give them a try. Congratulations on your honorable mention.

artmak
artmak

Looks amazing, thanks for sharing your method!

Flipya
Flipya

Thanks Anton, very informative. I love how you chose such a unique vantage point and ran with it.

Annkos
Annkos

Awesome work!!! Thank you Anton!!

Ramon
Ramon

amazing man, thank you for taking the time to show us your technique... 2 thumbs up!

Achu
Achu

I really like your job, by the way can I ask for the tutorial data.

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