Making of Bathroom at House N

May 27, 2010 |  by  |  Making-Of, Native, Tutorials
39 Flares Facebook 0 Twitter 3 Pin It Share 34 Google+ 2 LinkedIn 0 StumbleUpon 0 Reddit 0 39 Flares ×

I’m happy to bring you a new tutorial by Javier Pintor from Málaga, Spain. In this article he will describe the creation of a bathroom interior in his personal study project, House N, that was posted in the forums. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

javier pintor avatar 80x80 Making of Bathroom at House NAuthor: Javier Pintor
Javier Pintor has recently finished six months of 3d archviz school and currently work on preparing his portfolio. House N is one of the projects related to that.


Before we start I would like to thank Ronen Bekerman for giving me the opportunity to participate in this great website and share with you my work on this scene.

The idea of making this personal project was for learning purposes. The design of House N is by 3LHD Architects and my idea was to recreate (not match) this photo, giving it my personal touch.

making of house n bathroom 01 reference photo1 Making of Bathroom at House NPrograms used – 3ds max 2009, VRay 1.5 SP2 and After Effects CS4 + Plugins.

Here’s a short 2min preview of the modeling process by Javier…


I started with modeling the entire house based on plans because I wanted to make renders of different rooms and some exteriors too. After that, I drew the bathroom shape with a spline Line tool, adding the Extrude and Edit Poly modifiers to create the windows and door holes. The aim was to isolate that room from the rest of the house, useless in this render.

making of house n bathroom 02 bathroom shape1 728x489 Making of Bathroom at House N

The floor and walls of the bathroom was done using Floor Generator plugin, it is fast and really easy to use. And you can find more information about the use of this script at using Floor Generator script by Bertrand Benoit.

making of house n bathroom 03 floor generator1 728x420 Making of Bathroom at House N

All of the elements in the bathroom (toilet, bidet, sinks, faucets, shower, etc) were modeled using poly modeling and subdivision surface, I realized that the most difficult thing for me was to keep the proportions of every element in scene in check when using just one photo as a reference, but anyway in such a simple scene it is not a huge problem after all.

making of house n bathroom 04 poly modeling011 728x523 Making of Bathroom at House N

making of house n bathroom 05 poly modeling021 Making of Bathroom at House N

Lighting and Camera

After all the modeling was done, I put everything in place and played around with the camera until I found the desired frame.

making of house n bathroom 06 camera setup1 728x819 Making of Bathroom at House N

The illumination is simple aswell, just a VRaySky with two Skylight Portals in the exterior side of the windows, and four targeted VRayIES pointing to the floor placed just below the ceiling light fixtures. The following picture show the camera, sky, lights and skylight distribution and settings.

making of house n bathroom 07 lights settings1 728x380 Making of Bathroom at House N

At this point I set the camera for a little bit of under exposure, maybe is just a mania but I like to have a good grayscale values so I have more control at post-production time. Then I made a test render to check if everything was under control.

making of house n bathroom 08 lights render1 728x818 Making of Bathroom at House N


The scene isn’t rich in textures, the wood in the floor is from Arroway, for the walls I used a marble texture from CGTextures that I made tileable, and the other wood for the drawers I downloaded from Trespa, and made it tile-able as-well. All the elements in the scene have a box or planar mapping but the shower hose which has an unwrap UVW.

making of house n bathroom 09 hose unwrap1 728x685 Making of Bathroom at House N

The following pictures show some of the materials I made.

making of house n bathroom 10 glass material1 728x770 Making of Bathroom at House N

I didn’t want the glass to be very reflective so I used a falloff map in the reflect slot and was playing with the mix Curve until I achieve the desired effect.

making of house n bathroom 11 wood material1 728x588 Making of Bathroom at House N

For the drawers I used a VRayDirt map in the Diffuse slot with a 2,0cm of radius and 0,2 of falloff and placing the wood diffuse texture in the unoccluded color slot, like that I added kind of ambient occlussion straight into the materials that I wanted.


Here are my render settings for these image.

making of house n bathroom 12 render settings 720x1000 Making of Bathroom at House N

The only thing to point out is that I saved the image as a 32bit EXR through the render output just in case I wish to change the exposure later on without loosing information.

making of house n bathroom 13 render output Making of Bathroom at House N

And after 5 hours here is the result… for now.

making of house n bathroom 14 render nopost 728x818 Making of Bathroom at House N

Post production

All the postwork was done in After Effects and with the help of the plugin Magic Bullet Looks. In Looks I adjusted the overall exposure and used the following tools, Spot Exposure for certain areas, Chromatic Aberration, Edge Softness, Crush and Saturation. After that I adjusted the Levels, added a Glow, Missfire Vignette and a Color Balance. The following picture show the Looks settings.

making of house n bathroom 15 looks settings Making of Bathroom at House N

The next step I learned from Alex Roman. I applied two color masks (that I made in Photoshop) above the original render, covering all the image, blending mode as Soft Light, lowered the opacity about 40% to 60% and played with the Hue of the first mask until I found the mood I was looking for.

making of house n bathroom 16 colormask settings 728x529 Making of Bathroom at House N

And the end result…

making of house n bathroom 17 render final 728x818 Making of Bathroom at House N

Javier’s original House N 3d renders thread

You are welcome to comment on this article and ask questions using the comment box below!

Subscribe to my Newsletter

Izabela Włodarska
Izabela Włodarska

Is there any more info about lightning in this scene? It looks great.

Danilo Ble
Danilo Ble

very goodddddd light desplacement ies uvw maping and environement congratulation

Đoàn Thái
Đoàn Thái

map gỗ chưa đẹp lắm, ( sàn vệ sinh chưa ổn )

Javier Lázaro Miranda
Javier Lázaro Miranda

in my opinion the light is nicely achieved, but neither the design of the bathroom nor the material of wood and tiles are ok

Pezh Tb
Pezh Tb

رندر نیست که ... عکسه ! ماشا اله داداش .. دمت گرم

Theo Hodkin
Theo Hodkin

Do you have a link to that video? It would be really helpful! Thanks!

Theo Hodkin
Theo Hodkin

Yeah, agreed - the material is fine, but the texture could be a more effectively matched. Lighting is superb though!


Wow... Nice it is. I will apply this idea when I am gonna to remodel the bathroom


Great tutorial!

Are you planning to build some teaser or animation on this? Magic bullet products are mostly focus on animation, i would love to see this material in motion :)

Thanks for sharing your workflow with us.

Dadi Dindul
Dadi Dindul

Great work Javier. couldn't have done better myself. seriously... thumbs up.

Ivo Sucur
Ivo Sucur

I agree with annkos, and this after effects techniques seems to be very intriguing. Great lighting and composition!



Great tutorial, Thanks!

Can you talk a bit more about the 2 color masks?

Is there a yellowish color mask over the whole scene and then a bluish mask around the edges?
I can't quite tell what's going on there.



Great work Javier! I like your lighting much more than reference photo.


cool.. really helpful...thanks for sharing...

Good luck!.


Thank you Dadi Dindul!

I'm glad you like it.


Hey Ivo, thanks!

Yeah it seems intringuing but its really simple and I found it fits very well in this render.


Thank you Brodie!

This video is the best way to explain what is this color masks trick.

Around minute 14:05 Alex made this color grading method.


  1. [...] This post was mentioned on Twitter by Kasia, Ronen Bekerman. Ronen Bekerman said: Making of Bathroom at House N – [...]

  2. [...] Making of Bathroom at House N [...]

  3. [...] Making of Bathroom in House N (3ds Max) [...]

Recent Posts
ARCHVIZ Workflow with Cristian Chierici / CC79

ARCHVIZ Workflow with Cristian Chierici / CC79

07/18/2014  |  9 Comments

Pushing on with the exploration of the various workflows in Architectural Visualization, I'm presenting you today the work of Cristian Cherisi... more

Making of

Making of “The White”

07/14/2014  |  3 Comments

Maarten Demey from A1 Planning posted last month some still images of "The White", an interesting looking residential project located... more

O House by Marcin

O House by Marcin “Neb” Jastrzebski

07/10/2014  |  3 Comments

Marcin "Neb" Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal... more

RailClone 2.3 Released

RailClone 2.3 Released

07/09/2014  |  2 Comments

iToo Software have announced the release of RailClone 2.3 Lite and Pro. In addition to Max 2015 support, this version... more

Sweeeet CG by Bertrand Benoit

Sweeeet CG by Bertrand Benoit

07/06/2014  |  1 Comment

Yammy CG Food again. This time, in contrast to the previous healthy installment, Bertrand Benoit hits us with a High-Carb... more

Walking City by Universal Everything

Walking City by Universal Everything

07/04/2014  |  3 Comments

While browsing the net for information about parametric architecture modeling, I stumbled upon this mesmerizing video today I want to... more