Making of Bathroom at House N

Making of Bathroom at House N

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May 27, 2010  |  Making-Of, Native, Tutorials
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I’m happy to bring you a new tutorial by Javier Pintor from Málaga, Spain. In this article he will describe the creation of a bathroom interior in his personal study project, House N, that was posted in the forums. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

javier pintor avatar 80x80 Making of Bathroom at House NAuthor: Javier Pintor
Javier Pintor has recently finished six months of 3d archviz school and currently work on preparing his portfolio. House N is one of the projects related to that.

Introduction

Before we start I would like to thank Ronen Bekerman for giving me the opportunity to participate in this great website and share with you my work on this scene.

The idea of making this personal project was for learning purposes. The design of House N is by 3LHD Architects and my idea was to recreate (not match) this photo, giving it my personal touch.

making of house n bathroom 01 reference photo1 528x528 Making of Bathroom at House N

Bathroom reference photo by Damir Fabijanic

Programs used – 3ds max 2009, VRay 1.5 SP2 and After Effects CS4 + Plugins.

Modeling

I started with modeling the entire house based on plans because I wanted to make renders of different rooms and some exteriors too. After that, I drew the bathroom shape with a spline Line tool, adding the Extrude and Edit Poly modifiers to create the windows and door holes. The aim was to isolate that room from the rest of the house, useless in this render.

making of house n bathroom 02 bathroom shape1 528x355 Making of Bathroom at House N

The isolated bathroom part

The floor and walls of the bathroom was done using Floor Generator plugin, it is fast and really easy to use. And you can find more information about the use of this script at using Floor Generator script by Bertrand Benoit.

making of house n bathroom 03 floor generator1 528x305 Making of Bathroom at House N

Floor Generator for floor & wall tiles

All of the elements in the bathroom (toilet, bidet, sinks, faucets, shower, etc) were modeled using poly modeling and subdivision surface, I realized that the most difficult thing for me was to keep the proportions of every element in scene in check when using just one photo as a reference, but anyway in such a simple scene it is not a huge problem after all.

making of house n bathroom 04 poly modeling011 528x379 Making of Bathroom at House N

Poly modeling 01

making of house n bathroom 05 poly modeling021 528x428 Making of Bathroom at House N

Poly modeling 02

Lighting and Camera

After all the modeling was done, I put everything in place and played around with the camera until I found the desired frame.

making of house n bathroom 06 camera setup1 469x528 Making of Bathroom at House N

Camera viewport

The illumination is simple aswell, just a VRaySky with two Skylight Portals in the exterior side of the windows, and four targeted VRayIES pointing to the floor placed just below the ceiling light fixtures. The following picture show the camera, sky, lights and skylight distribution and settings.

making of house n bathroom 07 lights settings1 528x275 Making of Bathroom at House N

Light settings

At this point I set the camera for a little bit of under exposure, maybe is just a mania but I like to have a good grayscale values so I have more control at post-production time. Then I made a test render to check if everything was under control.

making of house n bathroom 08 lights render1 469x528 Making of Bathroom at House N

Clay lights render

Texturing

The scene isn’t rich in textures, the wood in the floor is from Arroway, for the walls I used a marble texture from CGTextures that I made tileable, and the other wood for the drawers I downloaded from Trespa, and made it tileable aswell. All the elements in the scene have a box or planar mapping but the shower hose wich has an unwrap UVW.

making of house n bathroom 09 hose unwrap1 528x497 Making of Bathroom at House N

Hose Unwrap mapping

The following pictures show some of the materials I made.

making of house n bathroom 10 glass material1 498x528 Making of Bathroom at House N

Glass material

I didn’t want the glass to be very reflective so I used a falloff map in the reflect slot and was playing with the mix Curve until I achieve the desired effect.

making of house n bathroom 11 wood material1 528x426 Making of Bathroom at House N

Wood material

For the drawers I used a VRayDirt map in the Diffuse slot with a 2,0cm of radius and 0,2 of falloff and placing the wood diffuse texture in the unoccluded color slot, like that I added kind of ambient occlussion straight into the materials that I wanted.

Rendering

Here are my render settings for these image.

making of house n bathroom 12 render settings 380x528 Making of Bathroom at House N

Render settings

The only thing to point out is that I saved the image as a 32bit EXR through the render output just in case I wish to change the exposure later on without loosing information.

making of house n bathroom 13 render output Making of Bathroom at House N

EXR output settings

And after 5 hours here is the result… for now.

making of house n bathroom 14 render nopost 469x528 Making of Bathroom at House N

Raw render output

Post production

All the postwork was done in After Effects and with the help of the plugin Magic Bullet Looks. In Looks I adjusted the overall exposure and used the following tools, Spot Exposure for certain areas, Chromatic Aberration, Edge Softness, Crush and Saturation. After that I adjusted the Levels, added a Glow, Missfire Vignette and a Color Balance. The following picture show the Looks settings.

making of house n bathroom 15 looks settings 528x458 Making of Bathroom at House N

MBL settings

The next step I learned from Alex Roman. I applied two color masks (that I made in Photoshop) above the original render, covering all the image, blending mode as Soft Light, lowered the opacity about 40% to 60% and played with the Hue of the first mask until I found the mood I was looking for.

making of house n bathroom 16 colormask settings 528x383 Making of Bathroom at House N

Color masks

And the end result…

making of house n bathroom 17 render final 469x528 Making of Bathroom at House N

Final render after postwork

Javier’s original House N 3d renders thread

You are welcome to comment on this article and ask questions using the comment box below!

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11 comments
evalewis
evalewis like.author.displayName 1 Like

Wow... Nice it is. I will apply this idea when I am gonna to remodel the bathroom

Andreu
Andreu like.author.displayName 1 Like

Great tutorial!

Are you planning to build some teaser or animation on this? Magic bullet products are mostly focus on animation, i would love to see this material in motion :)

Thanks for sharing your workflow with us.

pooh
pooh

cool.. really helpful...thanks for sharing...

Good luck!.

Dadi Dindul
Dadi Dindul

Great work Javier. couldn't have done better myself. seriously... thumbs up.

JaviPintor
JaviPintor

Thank you Dadi Dindul!

I'm glad you like it.

Ivo Sucur
Ivo Sucur

I agree with annkos, and this after effects techniques seems to be very intriguing. Great lighting and composition!

Cheers!

JaviPintor
JaviPintor

Hey Ivo, thanks!

Yeah it seems intringuing but its really simple and I found it fits very well in this render.

Brodie
Brodie like.author.displayName 1 Like

Great tutorial, Thanks!

Can you talk a bit more about the 2 color masks?

Is there a yellowish color mask over the whole scene and then a bluish mask around the edges?
I can't quite tell what's going on there.

Brodie.

JaviPintor
JaviPintor

Thank you Brodie!

This video is the best way to explain what is this color masks trick.

http://vimeo.com/8217700

Around minute 14:05 Alex made this color grading method.

annkos
annkos

Great work Javier! I like your lighting much more than reference photo.

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