Backstage Shooting Grey&Wood for Marie Claire Maison

December 14, 2013 |  by  |  Inspiration, Photography, Tips, Tutorials

This backstage video, showing PhotoWork at work, is a great find by Juraj Talcik and a must watch for anyone interested in interior visualization, so I plug this one here too. It shows how much really goes into making a photo in terms of building the stage, styling, lighting, compositing, etc. I’m not so sure about Juraj’s comment on his FB page that pure digital is still off in terms of quality compared to this. It is just one example, and the result here looks a bit CG to me after all the post-work done on it. I’m not at all sure about things ever being PURE digital… the IKEA case study clearly shows an advantage of mixing CG + Real Elements for that final ultimate Photo Real look.

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3D Snow Creation Tips by Bertrand Benoit

3D Snow Creation Tips by Bertrand Benoit

March 8, 2011 |  by  |  Tips, Tutorials

Following Bertrand’s great 3d recreation of the Bauhaus School at Dessau, I got that many request to post more detail about the snowy image he made in that set.  Bertrand kindly agreed to write about the process of making his snowy scene, and I’m happy to publish his 5 tips for handling snow in an architectural visualization 3d scene. Enjoy!

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Adding Fog Using VRayZDepth Render Pass

Adding Fog Using VRayZDepth Render Pass

January 20, 2010 |  by  |  Tips, Tutorials

Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.

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VRayLightMtl + VRayDirt for Quick AO Render Checkup

VRayLightMtl + VRayDirt for Quick AO Render Checkup

October 7, 2009 |  by  |  Tips, Tutorials

Here’s a quick tip I use almost all the time now, mostly because I really like the look and it’s easy and quick to setup, but the main advantage of an AO (ambient occlusion) pass is spotting problem areas in the geometry – especially holes and flipped normals you might have missed

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9 SketchUP Tips for better 3d modeling workflow

9 SketchUP Tips for better 3d modeling workflow

September 15, 2009 |  by  |  Tips, Tutorials

I picked up SketchUP my first year of architecture school back in 2002 and never stopped using it since. It is as powerful as it is simple, and yet I’ve seen too many pick up bad habits who find it hard to utilize SketchUP to its full potential.

So while I work on the continuation of the Making of ‘MS House’ – Part 1, Let me elaborate further and share some more of my SketchUP work-flow. Before I get specific about a few things, I should mention that it is good practice to have the manual comfortably nearby while modeling and I also highly recommend watching the SketchUP video guides. The information I’ll elaborate here will, hopefully, help you model fast and efficient with a great amount of control over the 3d modeling process.

This is a pure text post, so please bear with me.

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