Using Surfaces with Forest Pack Pro

September 16, 2014 |  by  |  Scripts & Plugins, Tips, Tutorials

Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for Forest Pack Pro. In the first episode they examine the foundation skills needed for using surfaces, including using camera clipping to cover huge areas with scattered objects and the various falloff controls that allow you to control the density and scale of scattered objects based on altitude and surface angle.

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RailClone for Creating Number Sequences

RailClone for Creating Number Sequences

August 13, 2014 |  by  |  Scripts & Plugins, Tips, Tutorials

iToo Software has released another episode of RailClone Tips & Tricks tutorials. In this 5 minute video they demonstrate two different ways to create sequences of numbers.

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Backstage Shooting Grey&Wood for Marie Claire Maison

Backstage Shooting Grey&Wood for Marie Claire Maison

December 14, 2013 |  by  |  Inspiration, Photography, Tips, Tutorials

This backstage video, showing PhotoWork at work, is a great find by Juraj Talcik and a must watch for anyone interested in interior visualization, so I plug this one here too. It shows how much really goes into making a photo in terms of building the stage, styling, lighting, compositing, etc. I’m not so sure about Juraj’s comment on his FB page that pure digital is still off in terms of quality compared to this. It is just one example, and the result here looks a bit CG to me after all the post-work done on it. I’m not at all sure about things ever being PURE digital… the IKEA case study clearly shows an advantage of mixing CG + Real Elements for that final ultimate Photo Real look.

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3D Snow Creation Tips by Bertrand Benoit

3D Snow Creation Tips by Bertrand Benoit

March 8, 2011 |  by  |  Tips, Tutorials

Following Bertrand’s great 3d recreation of the Bauhaus School at Dessau, I got that many request to post more detail about the snowy image he made in that set.  Bertrand kindly agreed to write about the process of making his snowy scene, and I’m happy to publish his 5 tips for handling snow in an architectural visualization 3d scene. Enjoy!

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Adding Fog Using VRayZDepth Render Pass

Adding Fog Using VRayZDepth Render Pass

January 20, 2010 |  by  |  Tips, Tutorials

Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.

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VRayLightMtl + VRayDirt for Quick AO Render Checkup

VRayLightMtl + VRayDirt for Quick AO Render Checkup

October 7, 2009 |  by  |  Tips, Tutorials

Here’s a quick tip I use almost all the time now, mostly because I really like the look and it’s easy and quick to setup, but the main advantage of an AO (ambient occlusion) pass is spotting problem areas in the geometry – especially holes and flipped normals you might have missed

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