Why do people make life so complicated?

Because! That’s why! The topic of people in visualization is always coming up and doing it 2d in post vs. 3d just the same. Each method has its pros and cons, and today I’m sharing a new and somewhat unusual tutorial by my good friends at AXYZ design. This might look like total newbie grade for most of you, but it is a first in a series and a great starting point for those not familiar with the use of scanned 3d people models. In this case, from their Metropoly collection. There are 8 chapters to be expected, that will go from basic tips about angles and reflections, to advanced and detailed analysis of the entire workflow, focusing on the principles of using such assets, regardless of the modeling or render engine that you use. You are welcome to comment on this topic below.

In this first installment they put the light on angles. Maybe a basic concept, but something that might not be clear when it comes to 3d people for newbies to this subject. Because AXYZ design characters come in a wide range of formats, it’ll focus on techniques you can use with any 3d platform currently on the market.

“A typical way to add people to renders is to place them with Photoshop in the final steps of the image making process. This requires a photo of a person which accurately matches the perspective of the rendered environment. The problem is, if you want to move the camera or rotate a character to a different orientation, you’d need another picture of that person, which is very often not possible.”

Check out the original post here – Metropoly Tutorial Series | Chapter 1 ANGLES

  • crisp3dstudio

    This is great, I used their rigged models years ago, but due to issues with scales and units (I am based in the UK), it caused a nightmare, and I gave up. I have already purchased some of theses models, and it will be interesting to see how I can utilize them future images.