Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.
3d Scanned assets are becoming more of a common thing in architectural visualisation so seeing new sites dedicated to offering these is no surprise. The blank Repository is such a site, and even though the overall offering seems limited as is now, they seem to have set their aims in the right place. Check it out!