The House of Ball by Jakub Lesniak

“The House of Ball” is my artistic vision of a Stadium filled with mist, colorful lights, and memories. The stadium, which even empty is full of its legend. On the Stadium’s screen was displayed the match between Poland and CCCP from the year 1957. The whole project is running in real-time in Unreal Engine 4 and can handle 22000 of instanced seats.

Credits: Modelling/CGI/Lighting/Cameras: Jakub Lesniak
Stadium Design: Perbo-Projekt
Music: Lee Rosevere “Healing”

Cherry Apartment by Jakub Lesniak

This is the project which I made to check the boundaries of real-time visualizations in Unreal Engine 4. All I can say this engine has almost limitless possibilities and in my opinion will drastically change the world of computer visualizations. All of presented images, video and 360 panoramas are straight from the engine without any additional post-production in other programs (the only one post is the one from the engine). I’ve modeled most of the assets, which were then textured using mostly “Substance” plugin build in Unreal Studio Beta.

Sky Capture by rawrender.pro

Hello everyone! We are happy to share our new work. Our goal is to create a spectacular place for advertising purposes
We will be grateful for your likes and comments!

Design and CG: rawrender.pro
Year: 2018
Square: 80 m²

Free background and more pictures on be – https://www.behance.net/gallery/67206031/SKY-sAPTURE

Always open to new projects and collaborations!
info@rawrender.pro